Alex Barney b2b736abc2 Misc cleanup (#708) 6 anni fa
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OpenGL b2b736abc2 Misc cleanup (#708) 6 anni fa
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 anni fa
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 anni fa
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 anni fa
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 anni fa
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalImageFormat.cs b2b736abc2 Misc cleanup (#708) 6 anni fa
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 anni fa
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) 7 anni fa
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalVertexBinding.cs b2b736abc2 Misc cleanup (#708) 6 anni fa
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 anni fa
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
IGalShader.cs 6b23a2c125 New shader translator implementation (#654) 7 anni fa
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa
ShaderDumper.cs b2b736abc2 Misc cleanup (#708) 6 anni fa
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 anni fa