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OpenGL
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b2b736abc2
Misc cleanup (#708)
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6 anni fa |
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EmbeddedResource.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalBlendEquation.cs
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44c1cf3fe5
Implment common and independent blend properly (fixes #458) (#485)
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7 anni fa |
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GalBlendFactor.cs
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44c1cf3fe5
Implment common and independent blend properly (fixes #458) (#485)
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7 anni fa |
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GalClearBufferFlags.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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GalColorF.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalComparisonOp.cs
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97ca974213
Implement some GPU features (#209)
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7 anni fa |
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GalCullFace.cs
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97ca974213
Implement some GPU features (#209)
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7 anni fa |
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GalFrontFace.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalImage.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalImageFormat.cs
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b2b736abc2
Misc cleanup (#708)
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6 anni fa |
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GalIndexFormat.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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GalMemoryLayout.cs
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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7 anni fa |
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GalPipelineState.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalPrimitiveType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 anni fa |
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GalShaderType.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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GalStencilOp.cs
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97ca974213
Implement some GPU features (#209)
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7 anni fa |
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GalSurfaceFormat.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalTextureFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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GalTextureFormat.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalTextureMipFilter.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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GalTextureSampler.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalTextureSource.cs
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b19c474082
Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection
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8 anni fa |
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GalTextureTarget.cs
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884b4e5fd3
Initial non 2D textures support (#525)
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7 anni fa |
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GalTextureType.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalTextureWrap.cs
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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8 anni fa |
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GalVertexAttrib.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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GalVertexAttribSize.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 anni fa |
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GalVertexAttribType.cs
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62b827f474
Split main project into core,graphics and chocolarm4 subproject (#29)
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8 anni fa |
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GalVertexBinding.cs
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b2b736abc2
Misc cleanup (#708)
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6 anni fa |
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GalZetaFormat.cs
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0e1e094b7a
Improve texture tables (#457)
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7 anni fa |
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IGalConstBuffer.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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IGalMemory.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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IGalPipeline.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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IGalRasterizer.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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IGalRenderTarget.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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IGalRenderer.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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IGalShader.cs
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6b23a2c125
New shader translator implementation (#654)
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7 anni fa |
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IGalTexture.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |
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ShaderDumper.cs
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b2b736abc2
Misc cleanup (#708)
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6 anni fa |
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ShaderException.cs
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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7 anni fa |