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- using Ryujinx.Graphics.Shader;
- using System.Collections.Generic;
- namespace Ryujinx.Graphics.Gal
- {
- public interface IGalShader
- {
- void Create(IGalMemory memory, long key, GalShaderType type);
- void Create(IGalMemory memory, long vpAPos, long key, GalShaderType type);
- IEnumerable<CBufferDescriptor> GetConstBufferUsage(long key);
- IEnumerable<TextureDescriptor> GetTextureUsage(long key);
- void Bind(long key);
- void Unbind(GalShaderType type);
- void BindProgram();
- }
- }
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