Alex Barney b2b736abc2 Misc cleanup (#708) il y a 6 ans
..
OpenGL b2b736abc2 Misc cleanup (#708) il y a 6 ans
EmbeddedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) il y a 7 ans
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) il y a 7 ans
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalColorF.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) il y a 7 ans
GalCullFace.cs 97ca974213 Implement some GPU features (#209) il y a 7 ans
GalFrontFace.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalImage.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalImageFormat.cs b2b736abc2 Misc cleanup (#708) il y a 6 ans
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) il y a 7 ans
GalPipelineState.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) il y a 7 ans
GalSurfaceFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureFormat.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalTextureSampler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection il y a 8 ans
GalTextureTarget.cs 884b4e5fd3 Initial non 2D textures support (#525) il y a 7 ans
GalTextureType.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro il y a 8 ans
GalVertexAttrib.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) il y a 8 ans
GalVertexBinding.cs b2b736abc2 Misc cleanup (#708) il y a 6 ans
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) il y a 7 ans
IGalConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
IGalMemory.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
IGalPipeline.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
IGalRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
IGalRenderTarget.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
IGalRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
IGalShader.cs 6b23a2c125 New shader translator implementation (#654) il y a 7 ans
IGalTexture.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans
ShaderDumper.cs b2b736abc2 Misc cleanup (#708) il y a 6 ans
ShaderException.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) il y a 7 ans