Alex Barney b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
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DeleteValueCallback.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
ImageHandler.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglCachedResource.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglConstBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglEnumConverter.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
OglExtension.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglLimit.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglPipeline.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
OglRasterizer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglRenderTarget.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
OglRenderer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglShader.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos
OglShaderProgram.cs 6b23a2c125 New shader translator implementation (#654) %!s(int64=7) %!d(string=hai) anos
OglStreamBuffer.cs 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) %!s(int64=7) %!d(string=hai) anos
OglTexture.cs b2b736abc2 Misc cleanup (#708) %!s(int64=6) %!d(string=hai) anos