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Engine
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788ca6a411
Initial transform feedback support (#1370)
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пре 5 година |
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Image
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2900dda633
Fix depth stencil formats copy by matching equivalent color formats (#1198)
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пре 5 година |
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Memory
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986be200ba
Force TFB rebind after buffer modifications (#1392)
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пре 5 година |
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Shader
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788ca6a411
Initial transform feedback support (#1370)
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пре 5 година |
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State
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788ca6a411
Initial transform feedback support (#1370)
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пре 5 година |
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Synchronization
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302d0f830c
Call syncpoint expiration callback outside of the lock (#1349)
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пре 5 година |
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ClassId.cs
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644de99e86
Implement GPU syncpoints (#980)
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пре 6 година |
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Constants.cs
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788ca6a411
Initial transform feedback support (#1370)
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пре 5 година |
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DmaPusher.cs
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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пре 6 година |
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GpuContext.cs
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4d02a2d2c0
New NVDEC and VIC implementation (#1384)
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пре 5 година |
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GraphicsConfig.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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пре 5 година |
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MacroInterpreter.cs
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9261ec6bc8
Fix MME shadow RAM implementation (#1051)
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пре 6 година |
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MethodParams.cs
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f7bcc884e4
Add XML documentation to Ryujinx.Graphics.Gpu
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пре 6 година |
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NvGpuFifo.cs
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2c48750ff0
Fix compilation warnings and use new LibHac APIs for executable loading (#1350)
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пре 5 година |
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Ryujinx.Graphics.Gpu.csproj
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4c54f36c38
Upgrade projects to C#8 (#1193)
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пре 6 година |
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ShadowRamControl.cs
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ff2bac9c90
Implement MME shadow RAM (#987)
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пре 6 година |
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Window.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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пре 5 година |