Fără Descriere

Luna 1c3697b6a4 Update AboutWindow.axaml (#3724) 3 ani în urmă
.github 51bb8707ef Update bug report template (#3676) 3 ani în urmă
ARMeilleure 45ce540b9b ARMeilleure: Add `gfni` acceleration (#3669) 3 ani în urmă
Ryujinx 358a781639 Volume Hotkeys (#3500) 3 ani în urmă
Ryujinx.Audio 81f1a4dc31 Allocate work buffer for audio renderer instead of using guest supplied memory (#3276) 3 ani în urmă
Ryujinx.Audio.Backends.OpenAL 7bc4971cf9 misc: Clean up of CS project after Avalonia merge (#3340) 3 ani în urmă
Ryujinx.Audio.Backends.SDL2 951700fdd8 Removed unused usings. (#3593) 3 ani în urmă
Ryujinx.Audio.Backends.SoundIo 951700fdd8 Removed unused usings. (#3593) 3 ani în urmă
Ryujinx.Ava 1c3697b6a4 Update AboutWindow.axaml (#3724) 3 ani în urmă
Ryujinx.Common 358a781639 Volume Hotkeys (#3500) 3 ani în urmă
Ryujinx.Cpu c5f1d1749a Revert address space mirror changes 3 ani în urmă
Ryujinx.Graphics.Device 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 ani în urmă
Ryujinx.Graphics.GAL 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 ani în urmă
Ryujinx.Graphics.Gpu 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) 3 ani în urmă
Ryujinx.Graphics.Host1x 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 ani în urmă
Ryujinx.Graphics.Nvdec 1402d8391d Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 4 ani în urmă
Ryujinx.Graphics.Nvdec.FFmpeg 3a3380fa25 fix: Ensure to load latest version of ffmpeg libraries first (#3473) 3 ani în urmă
Ryujinx.Graphics.Nvdec.Vp9 951700fdd8 Removed unused usings. (#3593) 3 ani în urmă
Ryujinx.Graphics.OpenGL da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) 3 ani în urmă
Ryujinx.Graphics.Shader 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) 3 ani în urmă
Ryujinx.Graphics.Texture 951700fdd8 Removed unused usings. (#3593) 3 ani în urmă
Ryujinx.Graphics.Vic d987cacfb7 Fix VIC out of bounds copy (#3386) 3 ani în urmă
Ryujinx.Graphics.Video 1402d8391d Support NVDEC H264 interlaced video decoding and VIC deinterlacing (#3225) 4 ani în urmă
Ryujinx.Graphics.Vulkan 96bf7f8522 Avoid allocating unmanaged string per shader (#3730) 3 ani în urmă
Ryujinx.HLE 81f848e54f Allow Surface Flinger frame enqueue after process has exited (#3733) 3 ani în urmă
Ryujinx.Headless.SDL2 6f0395538b Avalonia - Use embedded window for avalonia (#3674) 3 ani în urmă
Ryujinx.Horizon.Generators e546e5933f Rewrite SVC handler using source generators rather than IL emit (#3371) 3 ani în urmă
Ryujinx.Input 951700fdd8 Removed unused usings. (#3593) 3 ani în urmă
Ryujinx.Input.SDL2 c881cd2d14 Fix doubling of detected gamepads on program start (#3398) 3 ani în urmă
Ryujinx.Memory 356e480bf5 Fix partial unmap reprotection on Windows (#3702) 3 ani în urmă
Ryujinx.Memory.Tests 14ce9e1567 Move partial unmap handler to the native signal handler (#3437) 3 ani în urmă
Ryujinx.SDL2.Common 3551c18902 sdl2: Update to Ryujinx.SDL2-CS 2.0.22 (#3317) 3 ani în urmă
Ryujinx.ShaderTools 59490d54b5 infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375) 3 ani în urmă
Ryujinx.Tests 814f75142e Fpsr and Fpcr freed. (#3701) 3 ani în urmă
Ryujinx.Tests.Unicorn 951700fdd8 Removed unused usings. (#3593) 3 ani în urmă
Ryujinx.Ui.Common 358a781639 Volume Hotkeys (#3500) 3 ani în urmă
Spv.Generator 80a879cb44 Fix SpirV parse failure (#3597) 3 ani în urmă
distribution deb99d2cae Avalonia UI - Part 1 (#3270) 3 ani în urmă
.editorconfig 9be4e4c766 Adding .editorconfig so code style can be consistent and localized (#1131) 6 ani în urmă
.gitattributes b7e1d9930d aloha 8 ani în urmă
.gitignore 8cc2479825 Adjusting how deadzones are calculated (#3079) 4 ani în urmă
LICENSE.txt 306eeead06 Update license (#788) 6 ani în urmă
README.md a77af4c5e9 Readme: Fix broken shell image (#3708) 3 ani în urmă
Ryujinx.sln 2232e4ae87 Vulkan backend (#2518) 3 ani în urmă
Ryujinx.sln.DotSettings 80a879cb44 Fix SpirV parse failure (#3597) 3 ani în urmă
global.json 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 ani în urmă

README.md


Ryujinx
Ryujinx
(REE-YOU-JINX)

Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the MIT license.

Discord

Compatibility

As of September 2022, Ryujinx has been tested on approximately 3,600 titles; over 3,400 boot past menus and into gameplay, with roughly 2,700 of those being considered playable. You can check out the compatibility list here.
Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!

Usage

To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.

See our Setup & Configuration Guide on how to set up the emulator.

For our Local Wireless and LAN builds, see our Multiplayer: Local Play/Local Wireless Guide .

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

If you want to see details on updates to the emulator, you can visit our Changelog.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself, follow these steps:

Step 1

Install the X64 version of .NET 6.0 (or higher) SDK.

Step 2

Either use git clone https://github.com/Ryujinx/Ryujinx on the command line to clone the repository or use Code --> Download zip button to get the files.

Step 3

To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting Open command window here. Then type the following command: dotnet build -c Release -o build the built files will be found in the newly created build directory.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL2 & libsoundio as fallbacks.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Contact

If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our Discord server. You may also review our FAQ.

Donations

If you'd like to support the project financially, Ryujinx has an active Patreon campaign.

<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">

All developers working on the project do so in their free time, but the project has several expenses:

  • Hackable Nintendo Switch consoles to reverse-engineer the hardware
  • Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
  • Licenses for various software development tools (e.g. Jetbrains, IDA)
  • Web hosting and infrastructure maintenance (e.g. LDN servers)

All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.

License

This software is licensed under the terms of the MIT license.


This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.

Credits

  • LibHac is used for our file-system.
  • AmiiboAPI is used in our Amiibo emulation.