gdkchan da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) há 3 anos atrás
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Helper 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) há 5 anos atrás
Image da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) há 3 anos atrás
Queries 2232e4ae87 Vulkan backend (#2518) há 3 anos atrás
BackgroundContextWorker.cs 2232e4ae87 Vulkan backend (#2518) há 3 anos atrás
Buffer.cs 2232e4ae87 Vulkan backend (#2518) há 3 anos atrás
Constants.cs 812e32f775 Fix transform feedback errors caused by host pause/resume and multiple uses (#1634) há 5 anos atrás
Debugger.cs e19193e073 Rename DebugLevel Performance to Slowdowns (#1450) há 5 anos atrás
DrawTextureEmulation.cs 611bec6e44 Implement DrawTexture functionality (#2747) há 4 anos atrás
EnumConversion.cs 50d7ecf76d Add alternative "GL" enum values for StencilOp (#3321) há 4 anos atrás
FormatInfo.cs af8498d679 Add basic error logging to the GPU há 6 anos atrás
FormatTable.cs 0ec933a615 Vulkan: Add ETC2 texture formats (#3576) há 3 anos atrás
Framebuffer.cs 66e7fdb871 OpenGL: Fix clears of unbound color targets (#3564) há 3 anos atrás
Handle.cs 5011640b30 Spanify Graphics Abstraction Layer (#1226) há 5 anos atrás
HwCapabilities.cs 2232e4ae87 Vulkan backend (#2518) há 3 anos atrás
IOpenGLContext.cs 6cb22c9d38 Miria: The Death of OpenTK 3 (#2194) há 5 anos atrás
OpenGLRenderer.cs da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) há 3 anos atrás
PersistentBuffers.cs cda659955c Texture Sync, incompatible overlap handling, data flush improvements. (#2971) há 4 anos atrás
Pipeline.cs da75a9a6ea OpenGL: Fix blit from non-multisample to multisample texture (#3596) há 3 anos atrás
Program.cs 43ebd7a9bb New shader cache implementation (#3194) há 4 anos atrás
ResourcePool.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) há 5 anos atrás
Ryujinx.Graphics.OpenGL.csproj 7bc4971cf9 misc: Clean up of CS project after Avalonia merge (#3340) há 3 anos atrás
Sync.cs 0d27802902 Only flush commands when creating sync on Intel/AMD (windows) (#2165) há 5 anos atrás
VertexArray.cs e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542) há 3 anos atrás
Window.cs 6f0395538b Avalonia - Use embedded window for avalonia (#3674) há 3 anos atrás