gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 6 år sedan
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Converters 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 år sedan
Formats 873bb4c15a Fix BC6 Signed/Unsigned float texture formats 6 år sedan
Buffer.cs 1876b346fe Initial work 6 år sedan
Counters.cs 1876b346fe Initial work 6 år sedan
Debugger.cs 1876b346fe Initial work 6 år sedan
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them 6 år sedan
HwCapabilities.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 6 år sedan
Pipeline.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) 6 år sedan
Program.cs d274328c31 Fix image units bindings and shader dump in the presence of NOPs 6 år sedan
Renderer.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus 6 år sedan
Ryujinx.Graphics.OpenGL.csproj 1876b346fe Initial work 6 år sedan
Sampler.cs 1876b346fe Initial work 6 år sedan
Shader.cs 1876b346fe Initial work 6 år sedan
TextureCopy.cs 1876b346fe Initial work 6 år sedan
TextureCopyUnscaled.cs 1876b346fe Initial work 6 år sedan
TextureStorage.cs 1876b346fe Initial work 6 år sedan
TextureView.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) 6 år sedan
VertexArray.cs 1876b346fe Initial work 6 år sedan
VertexBuffer.cs 1876b346fe Initial work 6 år sedan
Window.cs 16d88c21fc Improved and simplified window texture presentation 6 år sedan