gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus il y a 6 ans
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Converters 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) il y a 6 ans
Formats 873bb4c15a Fix BC6 Signed/Unsigned float texture formats il y a 6 ans
Buffer.cs 1876b346fe Initial work il y a 6 ans
Counters.cs 1876b346fe Initial work il y a 6 ans
Debugger.cs 1876b346fe Initial work il y a 6 ans
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them il y a 6 ans
HwCapabilities.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus il y a 6 ans
Pipeline.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) il y a 6 ans
Program.cs d274328c31 Fix image units bindings and shader dump in the presence of NOPs il y a 6 ans
Renderer.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus il y a 6 ans
Ryujinx.Graphics.OpenGL.csproj 1876b346fe Initial work il y a 6 ans
Sampler.cs 1876b346fe Initial work il y a 6 ans
Shader.cs 1876b346fe Initial work il y a 6 ans
TextureCopy.cs 1876b346fe Initial work il y a 6 ans
TextureCopyUnscaled.cs 1876b346fe Initial work il y a 6 ans
TextureStorage.cs 1876b346fe Initial work il y a 6 ans
TextureView.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) il y a 6 ans
VertexArray.cs 1876b346fe Initial work il y a 6 ans
VertexBuffer.cs 1876b346fe Initial work il y a 6 ans
Window.cs 16d88c21fc Improved and simplified window texture presentation il y a 6 ans