gdkchan f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus vor 6 Jahren
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Converters 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) vor 6 Jahren
Formats 873bb4c15a Fix BC6 Signed/Unsigned float texture formats vor 6 Jahren
Buffer.cs 1876b346fe Initial work vor 6 Jahren
Counters.cs 1876b346fe Initial work vor 6 Jahren
Debugger.cs 1876b346fe Initial work vor 6 Jahren
Framebuffer.cs d786d8d2b9 Support copy of slices to 3D textures, remove old 3D render target layered render support, do not delete textures with existing views created from them vor 6 Jahren
HwCapabilities.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus vor 6 Jahren
Pipeline.cs 7ce5584f9e Support depth clip mode and disable shader fast math optimization on NVIDIA as a workaround for compiler bugs (?) vor 6 Jahren
Program.cs d274328c31 Fix image units bindings and shader dump in the presence of NOPs vor 6 Jahren
Renderer.cs f2c85c5d58 Support non-constant texture offsets on non-NVIDIA gpus vor 6 Jahren
Ryujinx.Graphics.OpenGL.csproj 1876b346fe Initial work vor 6 Jahren
Sampler.cs 1876b346fe Initial work vor 6 Jahren
Shader.cs 1876b346fe Initial work vor 6 Jahren
TextureCopy.cs 1876b346fe Initial work vor 6 Jahren
TextureCopyUnscaled.cs 1876b346fe Initial work vor 6 Jahren
TextureStorage.cs 1876b346fe Initial work vor 6 Jahren
TextureView.cs e25b7c9848 Initial support for the guest OpenGL driver (NVIDIA and Nouveau) vor 6 Jahren
VertexArray.cs 1876b346fe Initial work vor 6 Jahren
VertexBuffer.cs 1876b346fe Initial work vor 6 Jahren
Window.cs 16d88c21fc Improved and simplified window texture presentation vor 6 Jahren