riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) vor 4 Jahren
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Engine d512ce122c Initial tessellation shader support (#2534) vor 4 Jahren
Image 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) vor 4 Jahren
Memory a4956591ec Avoid potential race vor 4 Jahren
Shader 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) vor 4 Jahren
Synchronization a33dc2f491 Improved Logger (#1292) vor 5 Jahren
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) vor 5 Jahren
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) vor 4 Jahren
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) vor 4 Jahren
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) vor 5 Jahren
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) vor 4 Jahren