riperiperi 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) há 4 anos atrás
..
Engine d512ce122c Initial tessellation shader support (#2534) há 4 anos atrás
Image 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) há 4 anos atrás
Memory a4956591ec Avoid potential race há 4 anos atrás
Shader 052deebf26 Another workaround for NVIDIA driver 496.13 shader bug (#2750) há 4 anos atrás
Synchronization a33dc2f491 Improved Logger (#1292) há 5 anos atrás
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) há 5 anos atrás
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) há 4 anos atrás
GpuContext.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) há 4 anos atrás
GraphicsConfig.cs 8e1adb95cf Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) há 4 anos atrás
Ryujinx.Graphics.Gpu.csproj aa129fdbdf infra: Migrate to .NET 5 (#1694) há 5 anos atrás
Window.cs ec3e848d79 Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501) há 4 anos atrás