Commit történet

Szerző SHA1 Üzenet Dátum
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 éve
  gdkchan 9cbcbaa90c Fix XMAD shader instruction, gl_FrontFacing and enable face culling (#583) 7 éve
  gdkchan e10ff17e2d Initial support for shader half float instructions (#507) 7 éve
  gdkchan 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 éve
  gdkchan 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 7 éve
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 éve
  ReinUsesLisp ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 éve
  ReinUsesLisp e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 éve
  ReinUsesLisp 42dc925c3d Implement SSY/SYNC shader instructions (#382) 7 éve
  gdkchan 4f499b6845 Fix FMUL and TEXS shader instructions (#347) 7 éve
  gdkchan fa70629fab Fix for integer vertex attributes and iset bf flag (#323) 7 éve
  ReinUsesLisp cd203e98f2 Implement Geometry shaders (#280) 7 éve
  ReinUsesLisp 571848536b Implement some shader instructions (#252) 7 éve
  gdkchan e6eeb6f09f Add support for Vertex Program A and other small shader improvements (#192) 7 éve
  gdkchan c26ddd6259 Fix 3 graphics related issues (#180) 8 éve
  gdkchan 4731c7545d Fix mistake on astc conversion, make some static methods that shouldn't be public private, remove old commmented out code 8 éve
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 éve
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 éve
  gdkchan b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 éve
  gdkchan a38a72b062 Some small sync primitive fixes, logging fixes, started to implement the 2D engine on the GPU, fixed DrawArrays, implemented a few more shader instructions, made a start on nvdrv refactor, etc... 8 éve
  gdkchan 03002f6537 Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 8 éve
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 éve
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 éve