Историја ревизија

Аутор SHA1 Порука Датум
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) пре 7 година
  gdkchan 0e1e094b7a Improve texture tables (#457) пре 7 година
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) пре 7 година
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) пре 7 година
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) пре 7 година
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) пре 7 година
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) пре 7 година
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) пре 7 година
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) пре 7 година
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) пре 7 година
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) пре 7 година
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) пре 7 година
  Lordmau5 98e6a34608 Implement R16 texture format (#147) пре 7 година
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format пре 7 година
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) пре 8 година
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) пре 8 година
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats пре 8 година
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures пре 8 година
  LDj3SNuD e9cfdef098 Add A1B5G5R5 texture format. (#76) пре 8 година
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro пре 8 година