Alex Barney
|
1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
|
7 anni fa |
gdkchan
|
0e1e094b7a
Improve texture tables (#457)
|
7 anni fa |
gdkchan
|
d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
|
7 anni fa |
HorrorTroll
|
8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
|
7 anni fa |
HorrorTroll
|
bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
|
7 anni fa |
HorrorTroll
|
27023e7afc
Add R32_G32 texture format (#383)
|
7 anni fa |
ReinUsesLisp
|
726de8c46a
Rendertarget attachments, texture and image changes (#358)
|
7 anni fa |
greggameplayer
|
ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
|
7 anni fa |
greggameplayer
|
120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
|
7 anni fa |
greggameplayer
|
0a13900bc9
Implement Z24S8 TextureFormat (#247)
|
7 anni fa |
greggameplayer
|
e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
|
7 anni fa |
gdkchan
|
1968386808
Add locking methods to the ogl resource cache (#238)
|
7 anni fa |
Lordmau5
|
98e6a34608
Implement R16 texture format (#147)
|
7 anni fa |
gdkchan
|
49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
|
7 anni fa |
gdkchan
|
53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
|
8 anni fa |
gdkchan
|
f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
|
8 anni fa |
gdkchan
|
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
|
8 anni fa |
gdkchan
|
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
|
8 anni fa |
LDj3SNuD
|
e9cfdef098
Add A1B5G5R5 texture format. (#76)
|
8 anni fa |
gdkchan
|
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
|
8 anni fa |