История коммитов

Автор SHA1 Сообщение Дата
  Alex Barney 1f554c1093 Do naming refactoring on Ryujinx.Graphics (#611) 7 лет назад
  gdkchan 0e1e094b7a Improve texture tables (#457) 7 лет назад
  gdkchan d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 лет назад
  HorrorTroll 8a78a703f2 Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417) 7 лет назад
  HorrorTroll bf28d8f1aa Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377) 7 лет назад
  HorrorTroll 27023e7afc Add R32_G32 texture format (#383) 7 лет назад
  ReinUsesLisp 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 лет назад
  greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248) 7 лет назад
  greggameplayer 120fe6b74a Implement BF10GF11RF11 TextureFormat (#246) 7 лет назад
  greggameplayer 0a13900bc9 Implement Z24S8 TextureFormat (#247) 7 лет назад
  greggameplayer e71da4fb74 Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 7 лет назад
  gdkchan 1968386808 Add locking methods to the ogl resource cache (#238) 7 лет назад
  Lordmau5 98e6a34608 Implement R16 texture format (#147) 7 лет назад
  gdkchan 49fd76db0f Fix a small size related issue on MapBufferEx and add the BC7U texture format 7 лет назад
  gdkchan 53a6922f87 Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!) 8 лет назад
  gdkchan f43dd08064 Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP) 8 лет назад
  gdkchan 7b2f471d4f [GPU] Add support for the BC4/5 texture formats 8 лет назад
  gdkchan feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 лет назад
  LDj3SNuD e9cfdef098 Add A1B5G5R5 texture format. (#76) 8 лет назад
  gdkchan b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 лет назад