Alex Barney
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1f554c1093
Do naming refactoring on Ryujinx.Graphics (#611)
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há 7 anos atrás |
gdkchan
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0e1e094b7a
Improve texture tables (#457)
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há 7 anos atrás |
gdkchan
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d4187aaa9d
Allow "reinterpretation" of framebuffer/zeta formats (#418)
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há 7 anos atrás |
HorrorTroll
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8a78a703f2
Implement B5G6R5Unorm, BGR5A1Unorm, RGBA32Uint, R16Unorm and Z16 texture format. Fix BC6H_UF16 from Unorm to Sfloat (#417)
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há 7 anos atrás |
HorrorTroll
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bf28d8f1aa
Add BGRA8Unorm, BGRA8Srgb, ZF32_X24S8 texture format (#377)
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há 7 anos atrás |
HorrorTroll
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27023e7afc
Add R32_G32 texture format (#383)
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há 7 anos atrás |
ReinUsesLisp
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726de8c46a
Rendertarget attachments, texture and image changes (#358)
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há 7 anos atrás |
greggameplayer
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ce96a45685
Implement A2B10G10R10 TextureFormat (#248)
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há 7 anos atrás |
greggameplayer
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120fe6b74a
Implement BF10GF11RF11 TextureFormat (#246)
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há 7 anos atrás |
greggameplayer
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0a13900bc9
Implement Z24S8 TextureFormat (#247)
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há 7 anos atrás |
greggameplayer
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e71da4fb74
Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255)
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há 7 anos atrás |
gdkchan
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1968386808
Add locking methods to the ogl resource cache (#238)
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há 7 anos atrás |
Lordmau5
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98e6a34608
Implement R16 texture format (#147)
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há 7 anos atrás |
gdkchan
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49fd76db0f
Fix a small size related issue on MapBufferEx and add the BC7U texture format
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há 7 anos atrás |
gdkchan
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53a6922f87
Some small gpu improvements and shader improvements, add support for ASTC 4x4 textures (slow!)
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há 8 anos atrás |
gdkchan
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f43dd08064
Added support for more shader instructions and texture formats, fix swapped channels in RGB565 and RGBA5551? texture formats, allow zero values on blending registers, initial work to build CFG on the shader decoder, update the BRA instruction to work with it (WIP)
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há 8 anos atrás |
gdkchan
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7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
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há 8 anos atrás |
gdkchan
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feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
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há 8 anos atrás |
LDj3SNuD
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e9cfdef098
Add A1B5G5R5 texture format. (#76)
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há 8 anos atrás |
gdkchan
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b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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há 8 anos atrás |