Commit History

Author SHA1 Message Date
  riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 years ago
  Mary 863edae328 shader cache: Fix Linux boot issues (#1709) 5 years ago
  Mary 48f6570557 Salieri: shader cache (#1701) 5 years ago
  gdkchan 111534a74e Remove GPU MemoryAccessor (#1423) 5 years ago
  gdkchan 5a7df48975 New GPFifo and fast guest constant buffer updates (#1400) 5 years ago
  gdkchan 4d02a2d2c0 New NVDEC and VIC implementation (#1384) 5 years ago
  gdkchan f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) 6 years ago
  Thog 644de99e86 Implement GPU syncpoints (#980) 6 years ago
  Thog d6b9babe1d Keep the GUI alive when closing a game (#888) 6 years ago
  gdkchan 0dbfe3c23e Re-add NVDEC project (not integrated) 6 years ago
  gdkchan 59fdaa744b GPU resource disposal 6 years ago
  gdkchan f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu 6 years ago
  gdkchan 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work 6 years ago
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR 6 years ago
  gdk 16d88c21fc Improved and simplified window texture presentation 6 years ago
  gdk 2437ccca0e Separate sub-channel state 6 years ago
  gdk 1876b346fe Initial work 6 years ago