Commit History

Autor SHA1 Mensaxe Data
  riperiperi a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) %!s(int64=5) %!d(string=hai) anos
  Mary 863edae328 shader cache: Fix Linux boot issues (#1709) %!s(int64=5) %!d(string=hai) anos
  Mary 48f6570557 Salieri: shader cache (#1701) %!s(int64=5) %!d(string=hai) anos
  gdkchan 111534a74e Remove GPU MemoryAccessor (#1423) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5a7df48975 New GPFifo and fast guest constant buffer updates (#1400) %!s(int64=5) %!d(string=hai) anos
  gdkchan 4d02a2d2c0 New NVDEC and VIC implementation (#1384) %!s(int64=5) %!d(string=hai) anos
  gdkchan f77694e4f7 Implement a new physical memory manager and replace DeviceMemory (#856) %!s(int64=6) %!d(string=hai) anos
  Thog 644de99e86 Implement GPU syncpoints (#980) %!s(int64=6) %!d(string=hai) anos
  Thog d6b9babe1d Keep the GUI alive when closing a game (#888) %!s(int64=6) %!d(string=hai) anos
  gdkchan 0dbfe3c23e Re-add NVDEC project (not integrated) %!s(int64=6) %!d(string=hai) anos
  gdkchan 59fdaa744b GPU resource disposal %!s(int64=6) %!d(string=hai) anos
  gdkchan f7bcc884e4 Add XML documentation to Ryujinx.Graphics.Gpu %!s(int64=6) %!d(string=hai) anos
  gdkchan 647d0962df Initialize GPU physical memory accessor from KProcess, to allow homebrew that never maps anything on the GPU to work %!s(int64=6) %!d(string=hai) anos
  gdk 6a98c643ca Add a pass to turn global memory access into storage access, and do all storage related transformations on IR %!s(int64=6) %!d(string=hai) anos
  gdk 16d88c21fc Improved and simplified window texture presentation %!s(int64=6) %!d(string=hai) anos
  gdk 2437ccca0e Separate sub-channel state %!s(int64=6) %!d(string=hai) anos
  gdk 1876b346fe Initial work %!s(int64=6) %!d(string=hai) anos