riperiperi
|
7166e82c3c
Update performance mode when docked mode changes. (#1696)
|
5 anos atrás |
gdkchan
|
3c60d4b0ea
Do not report unmapped pages as dirty (#1672)
|
5 anos atrás |
riperiperi
|
02872833b6
Size hints for copy regions and viewport dimensions to avoid data loss (#1686)
|
5 anos atrás |
gdkchan
|
c3d62bd078
Implement ATOM shader instruction (#1687)
|
5 anos atrás |
gdkchan
|
934a78005e
Simplify logic for bindless texture handling (#1667)
|
5 anos atrás |
Ac_K
|
eda6b78894
apm/am: Refactoring/Unstub services (#1662)
|
5 anos atrás |
gdkchan
|
8d168574eb
Use explicit buffer and texture bindings on shaders (#1666)
|
5 anos atrás |
riperiperi
|
5561a3b95e
Synchronize Rasterizer State before Clear (#1680)
|
5 anos atrás |
riperiperi
|
500b48251c
Only report that GPU commands are available when the queue is not empty. (#1656)
|
5 anos atrás |
EmulationFanatic
|
61d83760f5
Update game compatibility list info in README.md (#1675)
|
5 anos atrás |
Ac_K
|
b677e44300
Loaders: Log extra NSO informations (#1661)
|
5 anos atrás |
Mary
|
61e67b64ea
updater: Ignore first commandline argument when passing commandline to updated binary (#1674)
|
5 anos atrás |
gdkchan
|
ce9105a130
Support single precision contants for double precision operations (#1673)
|
5 anos atrás |
riperiperi
|
a16f201a6f
Do not align sizes for buffer texture targets. (#1671)
|
5 anos atrás |
gdkchan
|
24dbfc0fe6
Correct BPP of buffer to texture copies (#1670)
|
5 anos atrás |
gdkchan
|
a89b81a812
Separate zeta from color formats (#1647)
|
5 anos atrás |
FICTURE7
|
64088f04e3
Fix LiveInterval.Split (#1660)
|
5 anos atrás |
riperiperi
|
4c6feb652f
Add seamless cubemap flag in sampler parameters. (#1658)
|
5 anos atrás |
riperiperi
|
e1da7df207
Support res scale on images, correctly blacklist for SUST, move logic out of backend. (#1657)
|
5 anos atrás |
gdkchan
|
11a7c99764
Support 3D BC4 and BC5 compressed textures (#1655)
|
5 anos atrás |
gdkchan
|
6222f173f0
Fix compressed to non-compressed texture copy size (#1649)
|
5 anos atrás |
gdkchan
|
876fa656f6
Remove unused texture and sampler pool invalidation code (#1648)
|
5 anos atrás |
CeruleanSky
|
b5a760bde9
Preserve command line arguments when updater restarts Ryujinx (#1643)
|
5 anos atrás |
gdkchan
|
423da5cc91
Scale texture resolution before sending to backend (#1646)
|
5 anos atrás |
riperiperi
|
780c7530d6
Add scaling for Texture2DArray when using TexelFetch. (#1645)
|
5 anos atrás |
gdkchan
|
0031edae27
Avoid sampler conflicts on bindless samplers with the same name (#1642)
|
5 anos atrás |
emmauss
|
9f13f957af
Motion Fixes (#1589)
|
5 anos atrás |
gdkchan
|
c9841dab38
Fix vertex buffer handle null check (#1638)
|
5 anos atrás |
gdkchan
|
812e32f775
Fix transform feedback errors caused by host pause/resume and multiple uses (#1634)
|
5 anos atrás |
gdkchan
|
cf0f0fc4e7
Improve the speed of redundant ASTC texture data updates (#1636)
|
5 anos atrás |