Commit History

Autor SHA1 Mensaxe Data
  gdkchan 43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369) %!s(int64=3) %!d(string=hai) anos
  gdkchan 9dfe81770a Use vector outputs for texture operations (#3939) %!s(int64=3) %!d(string=hai) anos
  Andrey Sukharev 4da44e09cb Make structs readonly when applicable (#4002) %!s(int64=3) %!d(string=hai) anos
  gdkchan f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748) %!s(int64=3) %!d(string=hai) anos
  gdkchan 9daf029f35 Use vector transform feedback outputs if possible (#3832) %!s(int64=3) %!d(string=hai) anos
  gdkchan 51a27032f0 Fix VertexId and InstanceId on Vulkan (#3833) %!s(int64=3) %!d(string=hai) anos
  gdkchan 9c2500de5f Fix incorrect tessellation inputs/outputs (#3728) %!s(int64=3) %!d(string=hai) anos
  gdkchan 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
  gdkchan 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
  riperiperi 43b4b34376 Implement Viewport Transform Disable (#3328) %!s(int64=4) %!d(string=hai) anos
  gdkchan e44a43c7e1 Implement VMAD shader instruction and improve InvocationInfo and ISBERD handling (#3251) %!s(int64=4) %!d(string=hai) anos
  gdkchan 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) %!s(int64=4) %!d(string=hai) anos
  gdkchan d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
  gdkchan f08a280ade Use shader subgroup extensions if shader ballot is not supported (#2627) %!s(int64=4) %!d(string=hai) anos
  riperiperi 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) %!s(int64=4) %!d(string=hai) anos
  gdkchan ee1038e542 Initial support for shader attribute indexing (#2546) %!s(int64=4) %!d(string=hai) anos
  gdkchan c3e2646f9e Workaround for Intel FrontFacing built-in variable bug (#2540) %!s(int64=4) %!d(string=hai) anos
  gdkchan 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
  gdkchan d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
  gdkchan 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) %!s(int64=5) %!d(string=hai) anos
  gdkchan 524fe3bea4 Implement shader HelperThreadNV (#2163) %!s(int64=5) %!d(string=hai) anos
  gdkchan 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
  gdkchan 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) %!s(int64=5) %!d(string=hai) anos
  gdkchan 49f970d5bd Implement CAL and RET shader instructions (#1618) %!s(int64=5) %!d(string=hai) anos
  gdkchan 2dcc6333f8 Fix image binding format (#1625) %!s(int64=5) %!d(string=hai) anos
  gdkchan 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) %!s(int64=5) %!d(string=hai) anos
  gdkchan b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) %!s(int64=5) %!d(string=hai) anos
  gdkchan 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) %!s(int64=5) %!d(string=hai) anos
  gdkchan 8dbcae1ff8 Implement BGRA texture support (#1418) %!s(int64=5) %!d(string=hai) anos
  gdkchan 788ca6a411 Initial transform feedback support (#1370) %!s(int64=5) %!d(string=hai) anos