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Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)

* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
gdkchan пре 3 година
родитељ
комит
43081c16c4

+ 1 - 1
Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
         private const ushort FileFormatVersionMajor = 1;
         private const ushort FileFormatVersionMinor = 2;
         private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
-        private const uint CodeGenVersion = 4336;
+        private const uint CodeGenVersion = 4369;
 
         private const string SharedTocFileName = "shared.toc";
         private const string SharedDataFileName = "shared.data";

+ 10 - 0
Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs

@@ -485,6 +485,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
                     AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
 
+                    return type.ToAggregateType();
+                }
+                else if (context.Config.Stage == ShaderStage.Fragment && isAsgDest &&
+                    operand.Value >= AttributeConsts.FragmentOutputColorBase &&
+                    operand.Value < AttributeConsts.FragmentOutputColorEnd)
+                {
+                    int location = (operand.Value - AttributeConsts.FragmentOutputColorBase) / 16;
+
+                    AttributeType type = context.Config.GpuAccessor.QueryFragmentOutputType(location);
+
                     return type.ToAggregateType();
                 }
             }