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Engine
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ff5df5d8a1
Support non-contiguous copies on I2M and DMA engines (#2473)
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4 лет назад |
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Image
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 лет назад |
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Memory
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4b60371e64
Return mapped buffer pointer directly for flush, WriteableRegion for textures (#2494)
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4 лет назад |
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Shader
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9b08abc644
Fix shader compilation on shaders that uses rectangle textures (#2471)
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4 лет назад |
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Synchronization
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a33dc2f491
Improved Logger (#1292)
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5 лет назад |
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ClassId.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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Constants.cs
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9b7335a63b
Improve linear texture compatibility rules (#2099)
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5 лет назад |
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GpuChannel.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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GpuContext.cs
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40b21cc3c4
Separate GPU engines (part 2/2) (#2440)
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4 лет назад |
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GraphicsConfig.cs
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7aed7808be
misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274)
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5 лет назад |
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Ryujinx.Graphics.Gpu.csproj
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aa129fdbdf
infra: Migrate to .NET 5 (#1694)
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5 лет назад |
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Window.cs
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fbb4019ed5
Initial support for separate GPU address spaces (#2394)
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4 лет назад |