gdkchan 72e543e946 Prefer texture over textureSize for sampler type (#3132) 4 年 前
..
Cache 3bd357045f Do not allow render targets not explicitly written by the fragment shader to be modified (#3063) 4 年 前
CachedGpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 年 前
GpuAccessor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 年 前
GpuAccessorState.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 年 前
ShaderAddresses.cs 4738113f29 Suppress warnings from fields never used or never assigned (CS0169 and CS0649) (#919) 6 年 前
ShaderBundle.cs 48f6570557 Salieri: shader cache (#1701) 5 年 前
ShaderCache.cs 72e543e946 Prefer texture over textureSize for sampler type (#3132) 4 年 前
ShaderCacheState.cs 69f8722e79 Fix inconsistencies in progress reporting (#2129) 5 年 前
ShaderCodeHolder.cs 48f6570557 Salieri: shader cache (#1701) 5 年 前
ShaderCompileTask.cs d9d18439f6 Use a new approach for shader BRX targets (#2532) 4 年 前
ShaderDumpPaths.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 年 前
ShaderDumper.cs ed754af8d5 Make sure attributes used on subsequent shader stages are initialized (#2538) 4 年 前
TextureDescriptorCapableGpuAccessor.cs 0e59573f2b Add capability for BGRA formats (#3011) 4 年 前
TransformFeedbackDescriptor.cs 7e967d796c Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012) 4 年 前