| .. |
|
BindlessElimination.cs
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
4 years ago |
|
BindlessToIndexed.cs
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
4 years ago |
|
BranchElimination.cs
|
1876b346fe
Initial work
|
6 years ago |
|
ConstantFolding.cs
|
dc97457bf0
Initial support for double precision shader instructions. (#963)
|
6 years ago |
|
GlobalToStorage.cs
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
4 years ago |
|
HalfConversion.cs
|
1876b346fe
Initial work
|
6 years ago |
|
Optimizer.cs
|
49745cfa37
Move shader resource descriptor creation out of the backend (#2290)
|
4 years ago |
|
Simplification.cs
|
1876b346fe
Initial work
|
6 years ago |
|
Utils.cs
|
40e276c9b5
Improve shader global memory to storage pass (#2200)
|
5 years ago |