|
|
@@ -25,32 +25,29 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|
|
{
|
|
|
Operand source = operation.GetSource(0);
|
|
|
|
|
|
- if (source.AsgOp is Operation asgOperation)
|
|
|
+ int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
|
|
|
+
|
|
|
+ if (storageIndex >= 0)
|
|
|
+ {
|
|
|
+ // Storage buffers are implemented using global memory access.
|
|
|
+ // If we know from where the base address of the access is loaded,
|
|
|
+ // we can guess which storage buffer it is accessing.
|
|
|
+ // We can then replace the global memory access with a storage
|
|
|
+ // buffer access.
|
|
|
+ node = ReplaceGlobalWithStorage(node, config, storageIndex);
|
|
|
+ }
|
|
|
+ else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
|
|
{
|
|
|
- int storageIndex = SearchForStorageBase(asgOperation, sbStart, sbEnd);
|
|
|
+ // Here we effectively try to replace a LDG instruction with LDC.
|
|
|
+ // The hardware only supports a limited amount of constant buffers
|
|
|
+ // so NVN "emulates" more constant buffers using global memory access.
|
|
|
+ // Here we try to replace the global access back to a constant buffer
|
|
|
+ // load.
|
|
|
+ storageIndex = SearchForStorageBase(block, source, UbeBaseOffset, UbeBaseOffset + UbeDescsSize);
|
|
|
|
|
|
if (storageIndex >= 0)
|
|
|
{
|
|
|
- // Storage buffers are implemented using global memory access.
|
|
|
- // If we know from where the base address of the access is loaded,
|
|
|
- // we can guess which storage buffer it is accessing.
|
|
|
- // We can then replace the global memory access with a storage
|
|
|
- // buffer access.
|
|
|
- node = ReplaceGlobalWithStorage(node, config, storageIndex);
|
|
|
- }
|
|
|
- else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
|
|
- {
|
|
|
- // Here we effectively try to replace a LDG instruction with LDC.
|
|
|
- // The hardware only supports a limited amount of constant buffers
|
|
|
- // so NVN "emulates" more constant buffers using global memory access.
|
|
|
- // Here we try to replace the global access back to a constant buffer
|
|
|
- // load.
|
|
|
- storageIndex = SearchForStorageBase(asgOperation, UbeBaseOffset, UbeBaseOffset + UbeDescsSize);
|
|
|
-
|
|
|
- if (storageIndex >= 0)
|
|
|
- {
|
|
|
- node = ReplaceLdgWithLdc(node, config, storageIndex);
|
|
|
- }
|
|
|
+ node = ReplaceLdgWithLdc(node, config, storageIndex);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
@@ -184,35 +181,70 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|
|
return node;
|
|
|
}
|
|
|
|
|
|
- private static int SearchForStorageBase(Operation operation, int sbStart, int sbEnd)
|
|
|
+ private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
|
|
|
{
|
|
|
- Queue<Operation> assignments = new Queue<Operation>();
|
|
|
+ globalAddress = Utils.FindLastOperation(globalAddress, block);
|
|
|
|
|
|
- assignments.Enqueue(operation);
|
|
|
+ if (globalAddress.Type == OperandType.ConstantBuffer)
|
|
|
+ {
|
|
|
+ return GetStorageIndex(globalAddress, sbStart, sbEnd);
|
|
|
+ }
|
|
|
+
|
|
|
+ Operation operation = globalAddress.AsgOp as Operation;
|
|
|
|
|
|
- while (assignments.TryDequeue(out operation))
|
|
|
+ if (operation == null || operation.Inst != Instruction.Add)
|
|
|
{
|
|
|
- for (int index = 0; index < operation.SourcesCount; index++)
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ Operand src1 = operation.GetSource(0);
|
|
|
+ Operand src2 = operation.GetSource(1);
|
|
|
+
|
|
|
+ if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
|
|
|
+ (src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
|
|
|
+ {
|
|
|
+ if (src1.Type == OperandType.LocalVariable)
|
|
|
{
|
|
|
- Operand source = operation.GetSource(index);
|
|
|
+ operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
|
|
|
+ }
|
|
|
|
|
|
- if (source.Type == OperandType.ConstantBuffer)
|
|
|
- {
|
|
|
- int slot = source.GetCbufSlot();
|
|
|
- int offset = source.GetCbufOffset();
|
|
|
+ if (operation == null || operation.Inst != Instruction.Add)
|
|
|
+ {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
|
|
|
- if (slot == 0 && offset >= sbStart && offset < sbEnd)
|
|
|
- {
|
|
|
- int storageIndex = (offset - sbStart) / StorageDescSize;
|
|
|
+ for (int index = 0; index < operation.SourcesCount; index++)
|
|
|
+ {
|
|
|
+ Operand source = operation.GetSource(index);
|
|
|
|
|
|
- return storageIndex;
|
|
|
- }
|
|
|
- }
|
|
|
+ int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
|
|
|
|
|
|
- if (source.AsgOp is Operation asgOperation)
|
|
|
- {
|
|
|
- assignments.Enqueue(asgOperation);
|
|
|
- }
|
|
|
+ if (storageIndex != -1)
|
|
|
+ {
|
|
|
+ return storageIndex;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
|
|
|
+ {
|
|
|
+ if (operand.Type == OperandType.ConstantBuffer)
|
|
|
+ {
|
|
|
+ int slot = operand.GetCbufSlot();
|
|
|
+ int offset = operand.GetCbufOffset();
|
|
|
+
|
|
|
+ if (slot == 0 && offset >= sbStart && offset < sbEnd)
|
|
|
+ {
|
|
|
+ int storageIndex = (offset - sbStart) / StorageDescSize;
|
|
|
+
|
|
|
+ return storageIndex;
|
|
|
}
|
|
|
}
|
|
|
|