BaronKiko f5b4f6ccc4 Scissor test fix (#563) 7 سال پیش
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OpenGL f5b4f6ccc4 Scissor test fix (#563) 7 سال پیش
Shader e10ff17e2d Initial support for shader half float instructions (#507) 7 سال پیش
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 سال پیش
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 سال پیش
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 سال پیش
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 سال پیش
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 سال پیش
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 سال پیش
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 سال پیش
GalImageFormat.cs b4d91402c6 Some improvements for nvnflinger (#555) 7 سال پیش
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 سال پیش
GalPipelineState.cs 0cd5ba03fe Scissor test implementation. Partially stubbed until geometry shaders… (#556) 7 سال پیش
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 سال پیش
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 سال پیش
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 سال پیش
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) 7 سال پیش
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 سال پیش
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 سال پیش
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش
GalVertexAttrib.cs 00579927e4 Better process implementation (#491) 7 سال پیش
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 سال پیش
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 سال پیش
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 سال پیش
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 سال پیش
IGalConstBuffer.cs 00579927e4 Better process implementation (#491) 7 سال پیش
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 سال پیش
IGalPipeline.cs 0e1e094b7a Improve texture tables (#457) 7 سال پیش
IGalRasterizer.cs 00579927e4 Better process implementation (#491) 7 سال پیش
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 سال پیش
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 سال پیش
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 7 سال پیش
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 سال پیش
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 سال پیش
ShaderDumper.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 سال پیش
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 سال پیش