gdkchan e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
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GlslDecl.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
GlslDecompiler.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 lat temu
ShaderDecodeAlu.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
ShaderDecodeFlow.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
ShaderDecodeFunc.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
ShaderDecodeHelper.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 7 lat temu
ShaderDecodeMem.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
ShaderDecodeMove.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
ShaderDecodeOpCode.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
ShaderDecodeSpecial.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
ShaderDecoder.cs 0e1e094b7a Improve texture tables (#457) 7 lat temu
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 lat temu
ShaderIpaMode.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 lat temu
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
ShaderIrBlock.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 lat temu
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 lat temu
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu
ShaderIrInst.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) 7 lat temu
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu
ShaderIrMetaIpa.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 lat temu
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) 7 lat temu
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 lat temu
ShaderIrOperGpr.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 lat temu
ShaderOpCodeTable.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu
ShaderRegisterSize.cs e10ff17e2d Initial support for shader half float instructions (#507) 7 lat temu
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 lat temu