gdkchan f57fd95fd9 Fix regression -- enable raw frame buffer rendering vor 8 Jahren
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OpenGL f57fd95fd9 Fix regression -- enable raw frame buffer rendering vor 8 Jahren
Shader feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
Texture b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) vor 8 Jahren
GalBlendEquation.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalBlendFactor.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTexture.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureFormat.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures vor 8 Jahren
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalVertexAttrib.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) vor 8 Jahren
IGalRenderer.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
ShaderDeclInfo.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro vor 8 Jahren