gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
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Optimizations 04dfb86fde Preserve image types for shader bindless surface instructions (.D variants) (#2779) %!s(int64=4) %!d(string=hai) anos
AttributeConsts.cs d512ce122c Initial tessellation shader support (#2534) %!s(int64=4) %!d(string=hai) anos
ControlFlowGraph.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
Dominance.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
EmitterContext.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
EmitterContextInsts.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
FeatureFlags.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) %!s(int64=4) %!d(string=hai) anos
FunctionMatch.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
GlobalMemory.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
RegisterUsage.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
Rewriter.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) %!s(int64=4) %!d(string=hai) anos
ShaderConfig.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
ShaderHeader.cs a7109c767b Rewrite shader decoding stage (#2698) %!s(int64=4) %!d(string=hai) anos
Ssa.cs 053dcfdb05 Use multiple dest operands for shader call instructions (#1975) %!s(int64=5) %!d(string=hai) anos
TargetApi.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
TargetLanguage.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) %!s(int64=4) %!d(string=hai) anos
TranslationCounts.cs 0f6ec446ea Replace BGRA and scale uniforms with a uniform block (#2496) %!s(int64=4) %!d(string=hai) anos
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) %!s(int64=5) %!d(string=hai) anos
TranslationOptions.cs d125fce3e8 Allow shader language and target API to be specified on the shader translator (#2402) %!s(int64=4) %!d(string=hai) anos
Translator.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos
TranslatorContext.cs 99445dd0a6 Add support for fragment shader interlock (#2768) %!s(int64=4) %!d(string=hai) anos