gdkchan 04dfb86fde Preserve image types for shader bindless surface instructions (.D variants) (#2779) 4 лет назад
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BindlessElimination.cs 04dfb86fde Preserve image types for shader bindless surface instructions (.D variants) (#2779) 4 лет назад
BindlessToIndexed.cs 49745cfa37 Move shader resource descriptor creation out of the backend (#2290) 4 лет назад
BranchElimination.cs 1876b346fe Initial work 6 лет назад
ConstantFolding.cs dc97457bf0 Initial support for double precision shader instructions. (#963) 6 лет назад
GlobalToStorage.cs 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 лет назад
HalfConversion.cs 1876b346fe Initial work 6 лет назад
Optimizer.cs 142cededd4 Implement Shader Instructions SUATOM and SURED (#2090) 4 лет назад
Simplification.cs 1876b346fe Initial work 6 лет назад
Utils.cs 40e276c9b5 Improve shader global memory to storage pass (#2200) 5 лет назад