gdkchan 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
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CodeGen 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
Decoders 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
Instructions 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
IntermediateRepresentation 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
StructuredIr 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
Translation 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
BufferDescriptor.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 years ago
BufferUsageFlags.cs a1f77a5b6a Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) 5 years ago
Constants.cs ee1038e542 Initial support for shader attribute indexing (#2546) 4 years ago
IGpuAccessor.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago
InputTopology.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) 6 years ago
Ryujinx.Graphics.Shader.csproj 63f1663fa9 Fix shader 8-bit and 16-bit STS/STG (#2741) 4 years ago
SamplerType.cs 0031edae27 Avoid sampler conflicts on bindless samplers with the same name (#1642) 5 years ago
ShaderProgram.cs 97a2133207 shadertools: Prepare for new target Languages and APIs (#2465) 4 years ago
ShaderProgramInfo.cs fd7567a6b5 Only make render target 2D textures layered if needed (#2646) 4 years ago
ShaderStage.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
SupportBuffer.cs 0ba4ade8f1 Ensure render scale is initialized to 1 on the backend (#2543) 4 years ago
TessPatchType.cs d512ce122c Initial tessellation shader support (#2534) 4 years ago
TessSpacing.cs d512ce122c Initial tessellation shader support (#2534) 4 years ago
TextureDescriptor.cs 48f6570557 Salieri: shader cache (#1701) 5 years ago
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) 6 years ago
TextureHandle.cs 25fd4ef10e Extend bindless elimination to work with masked and shifted handles (#2727) 4 years ago
TextureUsageFlags.cs 99445dd0a6 Add support for fragment shader interlock (#2768) 4 years ago