riperiperi 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
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AutoDeleteCache.cs b4d8d893a4 Memory Read/Write Tracking using Region Handles (#1272) %!s(int64=5) %!d(string=hai) anos
FormatInfo.cs 3d055da5fc Allow swizzles to match with "undefined" components (#1538) %!s(int64=5) %!d(string=hai) anos
FormatTable.cs 7016d95eb1 Implement ETC2 (RGB) texture format (#2000) %!s(int64=5) %!d(string=hai) anos
ITextureDescriptor.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos
Pool.cs 8d36681bf1 Improve handling for unmapped GPU resources (#2083) %!s(int64=5) %!d(string=hai) anos
ReductionFilter.cs 92703af555 Address PR feedback %!s(int64=6) %!d(string=hai) anos
Sampler.cs 4c6feb652f Add seamless cubemap flag in sampler parameters. (#1658) %!s(int64=5) %!d(string=hai) anos
SamplerDescriptor.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) %!s(int64=5) %!d(string=hai) anos
SamplerMinFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerMipFilter.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
SamplerPool.cs c30504e3b3 Use a descriptor cache for faster pool invalidation. (#1977) %!s(int64=5) %!d(string=hai) anos
Texture.cs 8d36681bf1 Improve handling for unmapped GPU resources (#2083) %!s(int64=5) %!d(string=hai) anos
TextureBindingInfo.cs 934a78005e Simplify logic for bindless texture handling (#1667) %!s(int64=5) %!d(string=hai) anos
TextureBindingsManager.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
TextureCompatibility.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
TextureComponent.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureDependency.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureDescriptor.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
TextureDescriptorType.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TextureGroup.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
TextureGroupHandle.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureInfo.cs b530f0e110 Texture Cache: "Texture Groups" and "Texture Dependencies" (#2001) %!s(int64=5) %!d(string=hai) anos
TextureManager.cs 9b7335a63b Improve linear texture compatibility rules (#2099) %!s(int64=5) %!d(string=hai) anos
TextureMatchQuality.cs 0108004691 Prefer truly perfect texture matches over fomat aliased ones (#1754) %!s(int64=5) %!d(string=hai) anos
TextureMsaaMode.cs 32764f9560 Add XML documentation to Ryujinx.Graphics.Gpu.Image %!s(int64=6) %!d(string=hai) anos
TexturePool.cs 1623ab524f Improve Buffer Textures and flush Image Stores (#2088) %!s(int64=5) %!d(string=hai) anos
TexturePoolCache.cs 876fa656f6 Remove unused texture and sampler pool invalidation code (#1648) %!s(int64=5) %!d(string=hai) anos
TextureScaleMode.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) %!s(int64=5) %!d(string=hai) anos
TextureSearchFlags.cs 2900dda633 Fix depth stencil formats copy by matching equivalent color formats (#1198) %!s(int64=5) %!d(string=hai) anos
TextureTarget.cs 383c039037 shader cache: Fix invalid virtual address clean up (#1717) %!s(int64=5) %!d(string=hai) anos
TextureViewCompatibility.cs 5d69d9103e Texture/Buffer Memory Management Improvements (#1408) %!s(int64=5) %!d(string=hai) anos