gdkchan 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) há 5 anos atrás
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Optimizations e13154c83d Implement shader LEA instruction and improve bindless image load/store (#1355) há 5 anos atrás
AttributeConsts.cs 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) há 5 anos atrás
ControlFlowGraph.cs 1876b346fe Initial work há 6 anos atrás
Dominance.cs 1876b346fe Initial work há 6 anos atrás
EmitterContext.cs d36c4bfba5 Fix output component register on pixel shaders (#1613) há 5 anos atrás
EmitterContextInsts.cs dc97457bf0 Initial support for double precision shader instructions. (#963) há 6 anos atrás
FeatureFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) há 5 anos atrás
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) há 6 anos atrás
Lowering.cs 5795bb1528 Support separate textures and samplers (#1216) há 5 anos atrás
ShaderConfig.cs 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) há 5 anos atrás
ShaderHeader.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) há 6 anos atrás
Ssa.cs 1876b346fe Initial work há 6 anos atrás
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) há 5 anos atrás
Translator.cs 636542d817 Refactor shader translator ShaderConfig and reduce the number of out args (#1438) há 5 anos atrás