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CodeGen
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2dcc6333f8
Fix image binding format (#1625)
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пре 5 година |
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Decoders
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f02791b20c
Fix LOP3 (cbuf) shader instruction encoding (#1616)
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пре 5 година |
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Instructions
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e4777717cd
Implement LEA.HI shader instruction (#1609)
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пре 5 година |
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IntermediateRepresentation
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5795bb1528
Support separate textures and samplers (#1216)
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пре 5 година |
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StructuredIr
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2dcc6333f8
Fix image binding format (#1625)
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пре 5 година |
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Translation
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5264d55b39
Fix gl_in being used with built-in variables that are not per-vertex (#1624)
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пре 5 година |
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BufferDescriptor.cs
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1876b346fe
Initial work
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пре 6 година |
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IGpuAccessor.cs
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b066cfc1a3
Add support for shader constant buffer slot indexing (#1608)
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пре 5 година |
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InputTopology.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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пре 6 година |
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OutputTopology.cs
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9d7a142a48
Support texture rectangle targets (non-normalized coords)
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пре 6 година |
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Ryujinx.Graphics.Shader.csproj
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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пре 5 година |
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SamplerType.cs
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8eb773d81f
Make the shader translator more error resilient (part 2)
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пре 6 година |
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ShaderProgram.cs
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b8eb6abecc
Refactor shader GPU state and memory access (#1203)
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пре 6 година |
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ShaderProgramInfo.cs
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5b5239ab5b
Remove output interpolation qualifier (#1070)
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пре 6 година |
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ShaderStage.cs
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1876b346fe
Initial work
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пре 6 година |
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TextureDescriptor.cs
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2dcc6333f8
Fix image binding format (#1625)
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пре 5 година |
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TextureFormat.cs
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03711dd7b5
Implement SULD shader instruction (#1117)
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пре 6 година |
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TextureUsageFlags.cs
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484eb645ae
Implement Zero-Configuration Resolution Scaling (#1365)
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пре 5 година |