gdkchan 2dcc6333f8 Fix image binding format (#1625) пре 5 година
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CodeGen 2dcc6333f8 Fix image binding format (#1625) пре 5 година
Decoders f02791b20c Fix LOP3 (cbuf) shader instruction encoding (#1616) пре 5 година
Instructions e4777717cd Implement LEA.HI shader instruction (#1609) пре 5 година
IntermediateRepresentation 5795bb1528 Support separate textures and samplers (#1216) пре 5 година
StructuredIr 2dcc6333f8 Fix image binding format (#1625) пре 5 година
Translation 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) пре 5 година
BufferDescriptor.cs 1876b346fe Initial work пре 6 година
IGpuAccessor.cs b066cfc1a3 Add support for shader constant buffer slot indexing (#1608) пре 5 година
InputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
OutputTopology.cs 9d7a142a48 Support texture rectangle targets (non-normalized coords) пре 6 година
Ryujinx.Graphics.Shader.csproj 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) пре 5 година
SamplerType.cs 8eb773d81f Make the shader translator more error resilient (part 2) пре 6 година
ShaderProgram.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) пре 6 година
ShaderProgramInfo.cs 5b5239ab5b Remove output interpolation qualifier (#1070) пре 6 година
ShaderStage.cs 1876b346fe Initial work пре 6 година
TextureDescriptor.cs 2dcc6333f8 Fix image binding format (#1625) пре 5 година
TextureFormat.cs 03711dd7b5 Implement SULD shader instruction (#1117) пре 6 година
TextureUsageFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) пре 5 година