gdkchan 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година
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Optimizations 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
AttributeConsts.cs 5264d55b39 Fix gl_in being used with built-in variables that are not per-vertex (#1624) пре 5 година
ControlFlowGraph.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
Dominance.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
EmitterContext.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
EmitterContextInsts.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
FeatureFlags.cs 484eb645ae Implement Zero-Configuration Resolution Scaling (#1365) пре 5 година
GlobalMemory.cs 7e4d986a73 Support compute uniform buffers emulated with global memory (#924) пре 6 година
Lowering.cs 5795bb1528 Support separate textures and samplers (#1216) пре 6 година
RegisterUsage.cs 49f970d5bd Implement CAL and RET shader instructions (#1618) пре 5 година
ShaderConfig.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година
ShaderHeader.cs b8eb6abecc Refactor shader GPU state and memory access (#1203) пре 6 година
Ssa.cs 1876b346fe Initial work пре 6 година
TranslationCounts.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година
TranslationFlags.cs 991784868f Fix shader regression on Intel iGPUs by reverting layout changes (#1425) пре 5 година
Translator.cs 8d168574eb Use explicit buffer and texture bindings on shaders (#1666) пре 5 година