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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using Ryujinx.Graphics.GAL.Multithreading.Resources;
- using System;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
- {
- struct TextureSetDataSliceCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.TextureSetDataSlice;
- private TableRef<ThreadedTexture> _texture;
- private TableRef<byte[]> _data;
- private int _layer;
- private int _level;
- public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
- {
- _texture = texture;
- _data = data;
- _layer = layer;
- _level = level;
- }
- public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- ThreadedTexture texture = command._texture.Get(threaded);
- texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
- }
- }
- }
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