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- using Ryujinx.Graphics.GAL.Multithreading.Model;
- using System;
- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct SetRenderTargetColorMasksCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.SetRenderTargetColorMasks;
- private SpanRef<uint> _componentMask;
- public void Set(SpanRef<uint> componentMask)
- {
- _componentMask = componentMask;
- }
- public static void Run(ref SetRenderTargetColorMasksCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- ReadOnlySpan<uint> componentMask = command._componentMask.Get(threaded);
- renderer.Pipeline.SetRenderTargetColorMasks(componentMask);
- command._componentMask.Dispose(threaded);
- }
- }
- }
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