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- namespace Ryujinx.Graphics.GAL.Multithreading.Commands
- {
- struct SetDepthClampCommand : IGALCommand
- {
- public CommandType CommandType => CommandType.SetDepthClamp;
- private bool _clamp;
- public void Set(bool clamp)
- {
- _clamp = clamp;
- }
- public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
- {
- renderer.Pipeline.SetDepthClamp(command._clamp);
- }
- }
- }
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