Evan Husted ff05e03cc8 misc: chore: Remove unused using directives across entire solution. hai 1 ano
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AstAssignment.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
AstBlock.cs 95f9e548ca misc: chore: Use collection expressions in Shader project hai 1 ano
AstBlockType.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
AstBlockVisitor.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
AstComment.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
AstHelper.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
AstNode.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
AstOperand.cs 95f9e548ca misc: chore: Use collection expressions in Shader project hai 1 ano
AstOperation.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
AstOptimizer.cs ff05e03cc8 misc: chore: Remove unused using directives across entire solution. hai 1 ano
AstTextureOperation.cs 53d096e392 Allow texture arrays to use separate descriptor sets on Vulkan (#6870) %!s(int64=2) %!d(string=hai) anos
BufferDefinition.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
BufferLayout.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
GotoElimination.cs 95f9e548ca misc: chore: Use collection expressions in Shader project hai 1 ano
GotoStatement.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
HelperFunctionsMask.cs 852823104f EXPERIMENTAL: Metal backend (#441) hai 1 ano
IAstNode.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
InstructionInfo.cs a2a97e1b11 Implement textureSamples texture query shader instruction (#5750) %!s(int64=2) %!d(string=hai) anos
IoDefinition.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
MemoryDefinition.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
OperandInfo.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
PhiFunctions.cs 5a900f38c5 Fix lost copy and swap problem on shader SSA deconstruction (#6455) %!s(int64=2) %!d(string=hai) anos
ShaderProperties.cs f2aa6b3a5b misc: chore: Use explicit types in Shader project hai 1 ano
StructureType.cs 9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) %!s(int64=3) %!d(string=hai) anos
StructuredFunction.cs 95f9e548ca misc: chore: Use collection expressions in Shader project hai 1 ano
StructuredProgram.cs 95f9e548ca misc: chore: Use collection expressions in Shader project hai 1 ano
StructuredProgramContext.cs 95f9e548ca misc: chore: Use collection expressions in Shader project hai 1 ano
StructuredProgramInfo.cs 95f9e548ca misc: chore: Use collection expressions in Shader project hai 1 ano
TextureDefinition.cs c6f8bfed90 Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) %!s(int64=2) %!d(string=hai) anos