|
|
@@ -0,0 +1,1788 @@
|
|
|
+using Ryujinx.Common.Logging;
|
|
|
+using Ryujinx.Graphics.GAL;
|
|
|
+using Ryujinx.Graphics.Metal.State;
|
|
|
+using Ryujinx.Graphics.Shader;
|
|
|
+using SharpMetal.Metal;
|
|
|
+using System;
|
|
|
+using System.Linq;
|
|
|
+using System.Runtime.CompilerServices;
|
|
|
+using System.Runtime.InteropServices;
|
|
|
+using System.Runtime.Versioning;
|
|
|
+using BufferAssignment = Ryujinx.Graphics.GAL.BufferAssignment;
|
|
|
+
|
|
|
+namespace Ryujinx.Graphics.Metal
|
|
|
+{
|
|
|
+ [SupportedOSPlatform("macos")]
|
|
|
+ struct EncoderStateManager : IDisposable
|
|
|
+ {
|
|
|
+ private const int ArrayGrowthSize = 16;
|
|
|
+
|
|
|
+ private readonly MTLDevice _device;
|
|
|
+ private readonly Pipeline _pipeline;
|
|
|
+ private readonly BufferManager _bufferManager;
|
|
|
+
|
|
|
+ private readonly DepthStencilCache _depthStencilCache;
|
|
|
+ private readonly MTLDepthStencilState _defaultState;
|
|
|
+
|
|
|
+ private readonly EncoderState _mainState = new();
|
|
|
+ private EncoderState _currentState;
|
|
|
+
|
|
|
+ public readonly IndexBufferState IndexBuffer => _currentState.IndexBuffer;
|
|
|
+ public readonly PrimitiveTopology Topology => _currentState.Topology;
|
|
|
+ public readonly Texture[] RenderTargets => _currentState.RenderTargets;
|
|
|
+ public readonly Texture DepthStencil => _currentState.DepthStencil;
|
|
|
+ public readonly ComputeSize ComputeLocalSize => _currentState.ComputeProgram.ComputeLocalSize;
|
|
|
+
|
|
|
+ // RGBA32F is the biggest format
|
|
|
+ private const int ZeroBufferSize = 4 * 4;
|
|
|
+ private readonly BufferHandle _zeroBuffer;
|
|
|
+
|
|
|
+ public unsafe EncoderStateManager(MTLDevice device, BufferManager bufferManager, Pipeline pipeline)
|
|
|
+ {
|
|
|
+ _device = device;
|
|
|
+ _pipeline = pipeline;
|
|
|
+ _bufferManager = bufferManager;
|
|
|
+
|
|
|
+ _depthStencilCache = new(device);
|
|
|
+ _currentState = _mainState;
|
|
|
+
|
|
|
+ _defaultState = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid);
|
|
|
+
|
|
|
+ // Zero buffer
|
|
|
+ byte[] zeros = new byte[ZeroBufferSize];
|
|
|
+ fixed (byte* ptr = zeros)
|
|
|
+ {
|
|
|
+ _zeroBuffer = _bufferManager.Create((IntPtr)ptr, ZeroBufferSize);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void Dispose()
|
|
|
+ {
|
|
|
+ _depthStencilCache.Dispose();
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SignalDirty(DirtyFlags flags)
|
|
|
+ {
|
|
|
+ _currentState.Dirty |= flags;
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void SignalRenderDirty()
|
|
|
+ {
|
|
|
+ SignalDirty(DirtyFlags.RenderAll);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void SignalComputeDirty()
|
|
|
+ {
|
|
|
+ SignalDirty(DirtyFlags.ComputeAll);
|
|
|
+ }
|
|
|
+
|
|
|
+ public EncoderState SwapState(EncoderState state, DirtyFlags flags = DirtyFlags.All)
|
|
|
+ {
|
|
|
+ _currentState = state ?? _mainState;
|
|
|
+
|
|
|
+ SignalDirty(flags);
|
|
|
+
|
|
|
+ return _mainState;
|
|
|
+ }
|
|
|
+
|
|
|
+ public PredrawState SavePredrawState()
|
|
|
+ {
|
|
|
+ return new PredrawState
|
|
|
+ {
|
|
|
+ CullMode = _currentState.CullMode,
|
|
|
+ DepthStencilUid = _currentState.DepthStencilUid,
|
|
|
+ Topology = _currentState.Topology,
|
|
|
+ Viewports = _currentState.Viewports.ToArray(),
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void RestorePredrawState(PredrawState state)
|
|
|
+ {
|
|
|
+ _currentState.CullMode = state.CullMode;
|
|
|
+ _currentState.DepthStencilUid = state.DepthStencilUid;
|
|
|
+ _currentState.Topology = state.Topology;
|
|
|
+ _currentState.Viewports = state.Viewports;
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.CullMode | DirtyFlags.DepthStencil | DirtyFlags.Viewports);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void SetClearLoadAction(bool clear)
|
|
|
+ {
|
|
|
+ _currentState.ClearLoadAction = clear;
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void DirtyTextures()
|
|
|
+ {
|
|
|
+ SignalDirty(DirtyFlags.Textures);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void DirtyImages()
|
|
|
+ {
|
|
|
+ SignalDirty(DirtyFlags.Images);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly MTLRenderCommandEncoder CreateRenderCommandEncoder()
|
|
|
+ {
|
|
|
+ // Initialise Pass & State
|
|
|
+ using var renderPassDescriptor = new MTLRenderPassDescriptor();
|
|
|
+
|
|
|
+ for (int i = 0; i < Constants.MaxColorAttachments; i++)
|
|
|
+ {
|
|
|
+ if (_currentState.RenderTargets[i] is Texture tex)
|
|
|
+ {
|
|
|
+ var passAttachment = renderPassDescriptor.ColorAttachments.Object((ulong)i);
|
|
|
+ tex.PopulateRenderPassAttachment(passAttachment);
|
|
|
+ passAttachment.LoadAction = _currentState.ClearLoadAction ? MTLLoadAction.Clear : MTLLoadAction.Load;
|
|
|
+ passAttachment.StoreAction = MTLStoreAction.Store;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ var depthAttachment = renderPassDescriptor.DepthAttachment;
|
|
|
+ var stencilAttachment = renderPassDescriptor.StencilAttachment;
|
|
|
+
|
|
|
+ if (_currentState.DepthStencil != null)
|
|
|
+ {
|
|
|
+ switch (_currentState.DepthStencil.GetHandle().PixelFormat)
|
|
|
+ {
|
|
|
+ // Depth Only Attachment
|
|
|
+ case MTLPixelFormat.Depth16Unorm:
|
|
|
+ case MTLPixelFormat.Depth32Float:
|
|
|
+ depthAttachment.Texture = _currentState.DepthStencil.GetHandle();
|
|
|
+ depthAttachment.LoadAction = MTLLoadAction.Load;
|
|
|
+ depthAttachment.StoreAction = MTLStoreAction.Store;
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Stencil Only Attachment
|
|
|
+ case MTLPixelFormat.Stencil8:
|
|
|
+ stencilAttachment.Texture = _currentState.DepthStencil.GetHandle();
|
|
|
+ stencilAttachment.LoadAction = MTLLoadAction.Load;
|
|
|
+ stencilAttachment.StoreAction = MTLStoreAction.Store;
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Combined Attachment
|
|
|
+ case MTLPixelFormat.Depth24UnormStencil8:
|
|
|
+ case MTLPixelFormat.Depth32FloatStencil8:
|
|
|
+ depthAttachment.Texture = _currentState.DepthStencil.GetHandle();
|
|
|
+ depthAttachment.LoadAction = MTLLoadAction.Load;
|
|
|
+ depthAttachment.StoreAction = MTLStoreAction.Store;
|
|
|
+
|
|
|
+ stencilAttachment.Texture = _currentState.DepthStencil.GetHandle();
|
|
|
+ stencilAttachment.LoadAction = MTLLoadAction.Load;
|
|
|
+ stencilAttachment.StoreAction = MTLStoreAction.Store;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ Logger.Error?.PrintMsg(LogClass.Gpu, $"Unsupported Depth/Stencil Format: {_currentState.DepthStencil.GetHandle().PixelFormat}!");
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Initialise Encoder
|
|
|
+ var renderCommandEncoder = _pipeline.CommandBuffer.RenderCommandEncoder(renderPassDescriptor);
|
|
|
+
|
|
|
+ return renderCommandEncoder;
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly MTLComputeCommandEncoder CreateComputeCommandEncoder()
|
|
|
+ {
|
|
|
+ using var descriptor = new MTLComputePassDescriptor();
|
|
|
+ var computeCommandEncoder = _pipeline.CommandBuffer.ComputeCommandEncoder(descriptor);
|
|
|
+
|
|
|
+ return computeCommandEncoder;
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void RenderResourcesPrepass()
|
|
|
+ {
|
|
|
+ _currentState.RenderEncoderBindings.Clear();
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
|
|
|
+ {
|
|
|
+ SetVertexBuffers(_currentState.VertexBuffers, ref _currentState.RenderEncoderBindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.RenderProgram, Constants.ConstantBuffersSetIndex, ref _currentState.RenderEncoderBindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.RenderProgram, Constants.StorageBuffersSetIndex, ref _currentState.RenderEncoderBindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.RenderProgram, Constants.TexturesSetIndex, ref _currentState.RenderEncoderBindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Images) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.RenderProgram, Constants.ImagesSetIndex, ref _currentState.RenderEncoderBindings);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void ComputeResourcesPrepass()
|
|
|
+ {
|
|
|
+ _currentState.ComputeEncoderBindings.Clear();
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Uniforms) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.ComputeProgram, Constants.ConstantBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Storages) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.ComputeProgram, Constants.StorageBuffersSetIndex, ref _currentState.ComputeEncoderBindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Textures) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.ComputeProgram, Constants.TexturesSetIndex, ref _currentState.ComputeEncoderBindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Images) != 0)
|
|
|
+ {
|
|
|
+ UpdateAndBind(_currentState.ComputeProgram, Constants.ImagesSetIndex, ref _currentState.ComputeEncoderBindings);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void RebindRenderState(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.RenderPipeline) != 0)
|
|
|
+ {
|
|
|
+ SetRenderPipelineState(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.DepthStencil) != 0)
|
|
|
+ {
|
|
|
+ SetDepthStencilState(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.DepthClamp) != 0)
|
|
|
+ {
|
|
|
+ SetDepthClamp(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.DepthBias) != 0)
|
|
|
+ {
|
|
|
+ SetDepthBias(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.CullMode) != 0)
|
|
|
+ {
|
|
|
+ SetCullMode(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.FrontFace) != 0)
|
|
|
+ {
|
|
|
+ SetFrontFace(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.StencilRef) != 0)
|
|
|
+ {
|
|
|
+ SetStencilRefValue(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Viewports) != 0)
|
|
|
+ {
|
|
|
+ SetViewports(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.Scissors) != 0)
|
|
|
+ {
|
|
|
+ SetScissors(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ foreach (var resource in _currentState.RenderEncoderBindings.Resources)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage, resource.Stages);
|
|
|
+ }
|
|
|
+
|
|
|
+ foreach (var buffer in _currentState.RenderEncoderBindings.VertexBuffers)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetVertexBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
|
|
|
+ }
|
|
|
+
|
|
|
+ foreach (var buffer in _currentState.RenderEncoderBindings.FragmentBuffers)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetFragmentBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
|
|
|
+ }
|
|
|
+
|
|
|
+ _currentState.Dirty &= ~DirtyFlags.RenderAll;
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void RebindComputeState(MTLComputeCommandEncoder computeCommandEncoder)
|
|
|
+ {
|
|
|
+ if ((_currentState.Dirty & DirtyFlags.ComputePipeline) != 0)
|
|
|
+ {
|
|
|
+ SetComputePipelineState(computeCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ foreach (var resource in _currentState.ComputeEncoderBindings.Resources)
|
|
|
+ {
|
|
|
+ computeCommandEncoder.UseResource(resource.MtlResource, resource.ResourceUsage);
|
|
|
+ }
|
|
|
+
|
|
|
+ foreach (var buffer in _currentState.ComputeEncoderBindings.Buffers)
|
|
|
+ {
|
|
|
+ computeCommandEncoder.SetBuffer(buffer.Buffer, buffer.Offset, buffer.Binding);
|
|
|
+ }
|
|
|
+
|
|
|
+ _currentState.Dirty &= ~DirtyFlags.ComputeAll;
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetRenderPipelineState(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ MTLRenderPipelineState pipelineState = _currentState.Pipeline.CreateRenderPipeline(_device, _currentState.RenderProgram);
|
|
|
+
|
|
|
+ renderCommandEncoder.SetRenderPipelineState(pipelineState);
|
|
|
+
|
|
|
+ renderCommandEncoder.SetBlendColor(
|
|
|
+ _currentState.BlendColor.Red,
|
|
|
+ _currentState.BlendColor.Green,
|
|
|
+ _currentState.BlendColor.Blue,
|
|
|
+ _currentState.BlendColor.Alpha);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetComputePipelineState(MTLComputeCommandEncoder computeCommandEncoder)
|
|
|
+ {
|
|
|
+ if (_currentState.ComputeProgram == null)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var pipelineState = PipelineState.CreateComputePipeline(_device, _currentState.ComputeProgram);
|
|
|
+
|
|
|
+ computeCommandEncoder.SetComputePipelineState(pipelineState);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateIndexBuffer(BufferRange buffer, IndexType type)
|
|
|
+ {
|
|
|
+ if (buffer.Handle != BufferHandle.Null)
|
|
|
+ {
|
|
|
+ _currentState.IndexBuffer = new IndexBufferState(buffer.Handle, buffer.Offset, buffer.Size, type);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ _currentState.IndexBuffer = IndexBufferState.Null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdatePrimitiveTopology(PrimitiveTopology topology)
|
|
|
+ {
|
|
|
+ _currentState.Topology = topology;
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateProgram(IProgram program)
|
|
|
+ {
|
|
|
+ Program prg = (Program)program;
|
|
|
+
|
|
|
+ if (prg.VertexFunction == IntPtr.Zero && prg.ComputeFunction == IntPtr.Zero)
|
|
|
+ {
|
|
|
+ if (prg.FragmentFunction == IntPtr.Zero)
|
|
|
+ {
|
|
|
+ Logger.Error?.PrintMsg(LogClass.Gpu, "No compute function");
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ Logger.Error?.PrintMsg(LogClass.Gpu, "No vertex function");
|
|
|
+ }
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (prg.VertexFunction != IntPtr.Zero)
|
|
|
+ {
|
|
|
+ _currentState.RenderProgram = prg;
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.RenderPipeline | DirtyFlags.ArgBuffers);
|
|
|
+ }
|
|
|
+ else if (prg.ComputeFunction != IntPtr.Zero)
|
|
|
+ {
|
|
|
+ _currentState.ComputeProgram = prg;
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.ComputePipeline | DirtyFlags.ArgBuffers);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateRasterizerDiscard(bool discard)
|
|
|
+ {
|
|
|
+ _currentState.Pipeline.RasterizerDiscardEnable = discard;
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.RenderPipeline);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateRenderTargets(ITexture[] colors, ITexture depthStencil)
|
|
|
+ {
|
|
|
+ _currentState.FramebufferUsingColorWriteMask = false;
|
|
|
+ UpdateRenderTargetsInternal(colors, depthStencil);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
|
|
|
+ {
|
|
|
+ ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState;
|
|
|
+
|
|
|
+ for (int i = 0; i < componentMask.Length; i++)
|
|
|
+ {
|
|
|
+ bool red = (componentMask[i] & (0x1 << 0)) != 0;
|
|
|
+ bool green = (componentMask[i] & (0x1 << 1)) != 0;
|
|
|
+ bool blue = (componentMask[i] & (0x1 << 2)) != 0;
|
|
|
+ bool alpha = (componentMask[i] & (0x1 << 3)) != 0;
|
|
|
+
|
|
|
+ var mask = MTLColorWriteMask.None;
|
|
|
+
|
|
|
+ mask |= red ? MTLColorWriteMask.Red : 0;
|
|
|
+ mask |= green ? MTLColorWriteMask.Green : 0;
|
|
|
+ mask |= blue ? MTLColorWriteMask.Blue : 0;
|
|
|
+ mask |= alpha ? MTLColorWriteMask.Alpha : 0;
|
|
|
+
|
|
|
+ ref ColorBlendStateUid mtlBlend = ref blendState[i];
|
|
|
+
|
|
|
+ // When color write mask is 0, remove all blend state to help the pipeline cache.
|
|
|
+ // Restore it when the mask becomes non-zero.
|
|
|
+ if (mtlBlend.WriteMask != mask)
|
|
|
+ {
|
|
|
+ if (mask == 0)
|
|
|
+ {
|
|
|
+ _currentState.StoredBlend[i] = mtlBlend;
|
|
|
+
|
|
|
+ mtlBlend.Swap(new ColorBlendStateUid());
|
|
|
+ }
|
|
|
+ else if (mtlBlend.WriteMask == 0)
|
|
|
+ {
|
|
|
+ mtlBlend.Swap(_currentState.StoredBlend[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ blendState[i].WriteMask = mask;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_currentState.FramebufferUsingColorWriteMask)
|
|
|
+ {
|
|
|
+ UpdateRenderTargetsInternal(_currentState.PreMaskRenderTargets, _currentState.PreMaskDepthStencil);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Requires recreating pipeline
|
|
|
+ if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
|
|
+ {
|
|
|
+ _pipeline.EndCurrentPass();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void UpdateRenderTargetsInternal(ITexture[] colors, ITexture depthStencil)
|
|
|
+ {
|
|
|
+ // TBDR GPUs don't work properly if the same attachment is bound to multiple targets,
|
|
|
+ // due to each attachment being a copy of the real attachment, rather than a direct write.
|
|
|
+ //
|
|
|
+ // Just try to remove duplicate attachments.
|
|
|
+ // Save a copy of the array to rebind when mask changes.
|
|
|
+
|
|
|
+ // Look for textures that are masked out.
|
|
|
+
|
|
|
+ ref PipelineState pipeline = ref _currentState.Pipeline;
|
|
|
+ ref var blendState = ref pipeline.Internal.ColorBlendState;
|
|
|
+
|
|
|
+ pipeline.ColorBlendAttachmentStateCount = (uint)colors.Length;
|
|
|
+
|
|
|
+ for (int i = 0; i < colors.Length; i++)
|
|
|
+ {
|
|
|
+ if (colors[i] == null)
|
|
|
+ {
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ var mtlMask = blendState[i].WriteMask;
|
|
|
+
|
|
|
+ for (int j = 0; j < i; j++)
|
|
|
+ {
|
|
|
+ // Check each binding for a duplicate binding before it.
|
|
|
+
|
|
|
+ if (colors[i] == colors[j])
|
|
|
+ {
|
|
|
+ // Prefer the binding with no write mask.
|
|
|
+
|
|
|
+ var mtlMask2 = blendState[j].WriteMask;
|
|
|
+
|
|
|
+ if (mtlMask == 0)
|
|
|
+ {
|
|
|
+ colors[i] = null;
|
|
|
+ MaskOut(colors, depthStencil);
|
|
|
+ }
|
|
|
+ else if (mtlMask2 == 0)
|
|
|
+ {
|
|
|
+ colors[j] = null;
|
|
|
+ MaskOut(colors, depthStencil);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ _currentState.RenderTargets = new Texture[Constants.MaxColorAttachments];
|
|
|
+
|
|
|
+ for (int i = 0; i < colors.Length; i++)
|
|
|
+ {
|
|
|
+ if (colors[i] is not Texture tex)
|
|
|
+ {
|
|
|
+ blendState[i].PixelFormat = MTLPixelFormat.Invalid;
|
|
|
+
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ blendState[i].PixelFormat = tex.GetHandle().PixelFormat; // TODO: cache this
|
|
|
+ _currentState.RenderTargets[i] = tex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (depthStencil is Texture depthTexture)
|
|
|
+ {
|
|
|
+ pipeline.DepthStencilFormat = depthTexture.GetHandle().PixelFormat; // TODO: cache this
|
|
|
+ _currentState.DepthStencil = depthTexture;
|
|
|
+ }
|
|
|
+ else if (depthStencil == null)
|
|
|
+ {
|
|
|
+ pipeline.DepthStencilFormat = MTLPixelFormat.Invalid;
|
|
|
+ _currentState.DepthStencil = null;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Requires recreating pipeline
|
|
|
+ if (_pipeline.CurrentEncoderType == EncoderType.Render)
|
|
|
+ {
|
|
|
+ _pipeline.EndCurrentPass();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void MaskOut(ITexture[] colors, ITexture depthStencil)
|
|
|
+ {
|
|
|
+ if (!_currentState.FramebufferUsingColorWriteMask)
|
|
|
+ {
|
|
|
+ _currentState.PreMaskRenderTargets = colors;
|
|
|
+ _currentState.PreMaskDepthStencil = depthStencil;
|
|
|
+ }
|
|
|
+
|
|
|
+ // If true, then the framebuffer must be recreated when the mask changes.
|
|
|
+ _currentState.FramebufferUsingColorWriteMask = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
|
|
+ {
|
|
|
+ vertexAttribs.CopyTo(_currentState.VertexAttribs);
|
|
|
+
|
|
|
+ // Update the buffers on the pipeline
|
|
|
+ UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs);
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.RenderPipeline);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateBlendDescriptors(int index, BlendDescriptor blend)
|
|
|
+ {
|
|
|
+ ref var blendState = ref _currentState.Pipeline.Internal.ColorBlendState[index];
|
|
|
+
|
|
|
+ blendState.Enable = blend.Enable;
|
|
|
+ blendState.AlphaBlendOperation = blend.AlphaOp.Convert();
|
|
|
+ blendState.RgbBlendOperation = blend.ColorOp.Convert();
|
|
|
+ blendState.SourceAlphaBlendFactor = blend.AlphaSrcFactor.Convert();
|
|
|
+ blendState.DestinationAlphaBlendFactor = blend.AlphaDstFactor.Convert();
|
|
|
+ blendState.SourceRGBBlendFactor = blend.ColorSrcFactor.Convert();
|
|
|
+ blendState.DestinationRGBBlendFactor = blend.ColorDstFactor.Convert();
|
|
|
+
|
|
|
+ if (blendState.WriteMask == 0)
|
|
|
+ {
|
|
|
+ _currentState.StoredBlend[index] = blendState;
|
|
|
+
|
|
|
+ blendState.Swap(new ColorBlendStateUid());
|
|
|
+ }
|
|
|
+
|
|
|
+ _currentState.BlendColor = blend.BlendConstant;
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.RenderPipeline);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void UpdateStencilState(StencilTestDescriptor stencilTest)
|
|
|
+ {
|
|
|
+ ref DepthStencilUid uid = ref _currentState.DepthStencilUid;
|
|
|
+
|
|
|
+ uid.FrontFace = new StencilUid
|
|
|
+ {
|
|
|
+ StencilFailureOperation = stencilTest.FrontSFail.Convert(),
|
|
|
+ DepthFailureOperation = stencilTest.FrontDpFail.Convert(),
|
|
|
+ DepthStencilPassOperation = stencilTest.FrontDpPass.Convert(),
|
|
|
+ StencilCompareFunction = stencilTest.FrontFunc.Convert(),
|
|
|
+ ReadMask = (uint)stencilTest.FrontFuncMask,
|
|
|
+ WriteMask = (uint)stencilTest.FrontMask
|
|
|
+ };
|
|
|
+
|
|
|
+ uid.BackFace = new StencilUid
|
|
|
+ {
|
|
|
+ StencilFailureOperation = stencilTest.BackSFail.Convert(),
|
|
|
+ DepthFailureOperation = stencilTest.BackDpFail.Convert(),
|
|
|
+ DepthStencilPassOperation = stencilTest.BackDpPass.Convert(),
|
|
|
+ StencilCompareFunction = stencilTest.BackFunc.Convert(),
|
|
|
+ ReadMask = (uint)stencilTest.BackFuncMask,
|
|
|
+ WriteMask = (uint)stencilTest.BackMask
|
|
|
+ };
|
|
|
+
|
|
|
+ uid.StencilTestEnabled = stencilTest.TestEnable;
|
|
|
+
|
|
|
+ UpdateStencilRefValue(stencilTest.FrontFuncRef, stencilTest.BackFuncRef);
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.DepthStencil);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateDepthState(DepthTestDescriptor depthTest)
|
|
|
+ {
|
|
|
+ ref DepthStencilUid uid = ref _currentState.DepthStencilUid;
|
|
|
+
|
|
|
+ uid.DepthCompareFunction = depthTest.TestEnable ? depthTest.Func.Convert() : MTLCompareFunction.Always;
|
|
|
+ uid.DepthWriteEnabled = depthTest.TestEnable && depthTest.WriteEnable;
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.DepthStencil);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateDepthClamp(bool clamp)
|
|
|
+ {
|
|
|
+ _currentState.DepthClipMode = clamp ? MTLDepthClipMode.Clamp : MTLDepthClipMode.Clip;
|
|
|
+
|
|
|
+ // Inline update
|
|
|
+ if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder))
|
|
|
+ {
|
|
|
+ SetDepthClamp(renderCommandEncoder);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.DepthClamp);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateDepthBias(float depthBias, float slopeScale, float clamp)
|
|
|
+ {
|
|
|
+ _currentState.DepthBias = depthBias;
|
|
|
+ _currentState.SlopeScale = slopeScale;
|
|
|
+ _currentState.Clamp = clamp;
|
|
|
+
|
|
|
+ // Inline update
|
|
|
+ if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder))
|
|
|
+ {
|
|
|
+ SetDepthBias(renderCommandEncoder);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.DepthBias);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateLogicOpState(bool enable, LogicalOp op)
|
|
|
+ {
|
|
|
+ _currentState.Pipeline.LogicOpEnable = enable;
|
|
|
+ _currentState.Pipeline.LogicOp = op.Convert();
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.RenderPipeline);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateMultisampleState(MultisampleDescriptor multisample)
|
|
|
+ {
|
|
|
+ _currentState.Pipeline.AlphaToCoverageEnable = multisample.AlphaToCoverageEnable;
|
|
|
+ _currentState.Pipeline.AlphaToOneEnable = multisample.AlphaToOneEnable;
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.RenderPipeline);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void UpdateScissors(ReadOnlySpan<Rectangle<int>> regions)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < regions.Length; i++)
|
|
|
+ {
|
|
|
+ var region = regions[i];
|
|
|
+
|
|
|
+ _currentState.Scissors[i] = new MTLScissorRect
|
|
|
+ {
|
|
|
+ height = (ulong)region.Height,
|
|
|
+ width = (ulong)region.Width,
|
|
|
+ x = (ulong)region.X,
|
|
|
+ y = (ulong)region.Y
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ // Inline update
|
|
|
+ if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder))
|
|
|
+ {
|
|
|
+ SetScissors(renderCommandEncoder);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Scissors);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void UpdateViewports(ReadOnlySpan<Viewport> viewports)
|
|
|
+ {
|
|
|
+ static float Clamp(float value)
|
|
|
+ {
|
|
|
+ return Math.Clamp(value, 0f, 1f);
|
|
|
+ }
|
|
|
+
|
|
|
+ for (int i = 0; i < viewports.Length; i++)
|
|
|
+ {
|
|
|
+ var viewport = viewports[i];
|
|
|
+ // Y coordinate is inverted
|
|
|
+ _currentState.Viewports[i] = new MTLViewport
|
|
|
+ {
|
|
|
+ originX = viewport.Region.X,
|
|
|
+ originY = viewport.Region.Y + viewport.Region.Height,
|
|
|
+ width = viewport.Region.Width,
|
|
|
+ height = -viewport.Region.Height,
|
|
|
+ znear = Clamp(viewport.DepthNear),
|
|
|
+ zfar = Clamp(viewport.DepthFar)
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ // Inline update
|
|
|
+ if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder))
|
|
|
+ {
|
|
|
+ SetViewports(renderCommandEncoder);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Viewports);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < Constants.MaxVertexBuffers; i++)
|
|
|
+ {
|
|
|
+ if (i < vertexBuffers.Length)
|
|
|
+ {
|
|
|
+ var vertexBuffer = vertexBuffers[i];
|
|
|
+
|
|
|
+ _currentState.VertexBuffers[i] = new VertexBufferState(
|
|
|
+ vertexBuffer.Buffer.Handle,
|
|
|
+ vertexBuffer.Buffer.Offset,
|
|
|
+ vertexBuffer.Buffer.Size,
|
|
|
+ vertexBuffer.Divisor,
|
|
|
+ vertexBuffer.Stride);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ _currentState.VertexBuffers[i] = VertexBufferState.Null;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Update the buffers on the pipeline
|
|
|
+ UpdatePipelineVertexState(_currentState.VertexBuffers, _currentState.VertexAttribs);
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.RenderPipeline);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
|
|
+ {
|
|
|
+ foreach (BufferAssignment assignment in buffers)
|
|
|
+ {
|
|
|
+ var buffer = assignment.Range;
|
|
|
+ int index = assignment.Binding;
|
|
|
+
|
|
|
+ Auto<DisposableBuffer> mtlBuffer = buffer.Handle == BufferHandle.Null
|
|
|
+ ? null
|
|
|
+ : _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
|
|
|
+
|
|
|
+ _currentState.UniformBufferRefs[index] = new BufferRef(mtlBuffer, ref buffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Uniforms);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
|
|
+ {
|
|
|
+ foreach (BufferAssignment assignment in buffers)
|
|
|
+ {
|
|
|
+ var buffer = assignment.Range;
|
|
|
+ int index = assignment.Binding;
|
|
|
+
|
|
|
+ Auto<DisposableBuffer> mtlBuffer = buffer.Handle == BufferHandle.Null
|
|
|
+ ? null
|
|
|
+ : _bufferManager.GetBuffer(buffer.Handle, buffer.Write);
|
|
|
+
|
|
|
+ _currentState.StorageBufferRefs[index] = new BufferRef(mtlBuffer, ref buffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Storages);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < buffers.Length; i++)
|
|
|
+ {
|
|
|
+ var mtlBuffer = buffers[i];
|
|
|
+ int index = first + i;
|
|
|
+
|
|
|
+ _currentState.StorageBufferRefs[index] = new BufferRef(mtlBuffer);
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Storages);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void UpdateCullMode(bool enable, Face face)
|
|
|
+ {
|
|
|
+ var dirtyScissor = (face == Face.FrontAndBack) != _currentState.CullBoth;
|
|
|
+
|
|
|
+ _currentState.CullMode = enable ? face.Convert() : MTLCullMode.None;
|
|
|
+ _currentState.CullBoth = face == Face.FrontAndBack;
|
|
|
+
|
|
|
+ // Inline update
|
|
|
+ if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder))
|
|
|
+ {
|
|
|
+ SetCullMode(renderCommandEncoder);
|
|
|
+ SetScissors(renderCommandEncoder);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Mark dirty
|
|
|
+ SignalDirty(DirtyFlags.CullMode);
|
|
|
+
|
|
|
+ if (dirtyScissor)
|
|
|
+ {
|
|
|
+ SignalDirty(DirtyFlags.Scissors);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateFrontFace(FrontFace frontFace)
|
|
|
+ {
|
|
|
+ _currentState.Winding = frontFace.Convert();
|
|
|
+
|
|
|
+ // Inline update
|
|
|
+ if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder))
|
|
|
+ {
|
|
|
+ SetFrontFace(renderCommandEncoder);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.FrontFace);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void UpdateStencilRefValue(int frontRef, int backRef)
|
|
|
+ {
|
|
|
+ _currentState.FrontRefValue = frontRef;
|
|
|
+ _currentState.BackRefValue = backRef;
|
|
|
+
|
|
|
+ // Inline update
|
|
|
+ if (_pipeline.Encoders.TryGetRenderEncoder(out MTLRenderCommandEncoder renderCommandEncoder))
|
|
|
+ {
|
|
|
+ SetStencilRefValue(renderCommandEncoder);
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.StencilRef);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateTextureAndSampler(ShaderStage stage, int binding, TextureBase texture, SamplerHolder samplerHolder)
|
|
|
+ {
|
|
|
+ if (texture != null)
|
|
|
+ {
|
|
|
+ _currentState.TextureRefs[binding] = new(stage, texture, samplerHolder?.GetSampler());
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ _currentState.TextureRefs[binding] = default;
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Textures);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateImage(ShaderStage stage, int binding, TextureBase image)
|
|
|
+ {
|
|
|
+ if (image is Texture view)
|
|
|
+ {
|
|
|
+ _currentState.ImageRefs[binding] = new(stage, view);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ _currentState.ImageRefs[binding] = default;
|
|
|
+ }
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Images);
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateTextureArray(ShaderStage stage, int binding, TextureArray array)
|
|
|
+ {
|
|
|
+ ref EncoderState.ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _currentState.TextureArrayRefs, binding, ArrayGrowthSize);
|
|
|
+
|
|
|
+ if (arrayRef.Stage != stage || arrayRef.Array != array)
|
|
|
+ {
|
|
|
+ arrayRef = new EncoderState.ArrayRef<TextureArray>(stage, array);
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Textures);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateTextureArraySeparate(ShaderStage stage, int setIndex, TextureArray array)
|
|
|
+ {
|
|
|
+ ref EncoderState.ArrayRef<TextureArray> arrayRef = ref GetArrayRef(ref _currentState.TextureArrayExtraRefs, setIndex - MetalRenderer.TotalSets);
|
|
|
+
|
|
|
+ if (arrayRef.Stage != stage || arrayRef.Array != array)
|
|
|
+ {
|
|
|
+ arrayRef = new EncoderState.ArrayRef<TextureArray>(stage, array);
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Textures);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateImageArray(ShaderStage stage, int binding, ImageArray array)
|
|
|
+ {
|
|
|
+ ref EncoderState.ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _currentState.ImageArrayRefs, binding, ArrayGrowthSize);
|
|
|
+
|
|
|
+ if (arrayRef.Stage != stage || arrayRef.Array != array)
|
|
|
+ {
|
|
|
+ arrayRef = new EncoderState.ArrayRef<ImageArray>(stage, array);
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Images);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public readonly void UpdateImageArraySeparate(ShaderStage stage, int setIndex, ImageArray array)
|
|
|
+ {
|
|
|
+ ref EncoderState.ArrayRef<ImageArray> arrayRef = ref GetArrayRef(ref _currentState.ImageArrayExtraRefs, setIndex - MetalRenderer.TotalSets);
|
|
|
+
|
|
|
+ if (arrayRef.Stage != stage || arrayRef.Array != array)
|
|
|
+ {
|
|
|
+ arrayRef = new EncoderState.ArrayRef<ImageArray>(stage, array);
|
|
|
+
|
|
|
+ SignalDirty(DirtyFlags.Images);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private static ref EncoderState.ArrayRef<T> GetArrayRef<T>(ref EncoderState.ArrayRef<T>[] array, int index, int growthSize = 1)
|
|
|
+ {
|
|
|
+ ArgumentOutOfRangeException.ThrowIfNegative(index);
|
|
|
+
|
|
|
+ if (array.Length <= index)
|
|
|
+ {
|
|
|
+ Array.Resize(ref array, index + growthSize);
|
|
|
+ }
|
|
|
+
|
|
|
+ return ref array[index];
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetDepthStencilState(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ if (DepthStencil != null)
|
|
|
+ {
|
|
|
+ MTLDepthStencilState state = _depthStencilCache.GetOrCreate(_currentState.DepthStencilUid);
|
|
|
+
|
|
|
+ renderCommandEncoder.SetDepthStencilState(state);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetDepthStencilState(_defaultState);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetDepthClamp(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetDepthClipMode(_currentState.DepthClipMode);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetDepthBias(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetDepthBias(_currentState.DepthBias, _currentState.SlopeScale, _currentState.Clamp);
|
|
|
+ }
|
|
|
+
|
|
|
+ private unsafe void SetScissors(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ var isTriangles = (_currentState.Topology == PrimitiveTopology.Triangles) ||
|
|
|
+ (_currentState.Topology == PrimitiveTopology.TriangleStrip);
|
|
|
+
|
|
|
+ if (_currentState.CullBoth && isTriangles)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetScissorRect(new MTLScissorRect { x = 0, y = 0, width = 0, height = 0 });
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (_currentState.Scissors.Length > 0)
|
|
|
+ {
|
|
|
+ fixed (MTLScissorRect* pMtlScissors = _currentState.Scissors)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetScissorRects((IntPtr)pMtlScissors, (ulong)_currentState.Scissors.Length);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly unsafe void SetViewports(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ if (_currentState.Viewports.Length > 0)
|
|
|
+ {
|
|
|
+ fixed (MTLViewport* pMtlViewports = _currentState.Viewports)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetViewports((IntPtr)pMtlViewports, (ulong)_currentState.Viewports.Length);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void UpdatePipelineVertexState(VertexBufferState[] bufferDescriptors, VertexAttribDescriptor[] attribDescriptors)
|
|
|
+ {
|
|
|
+ ref PipelineState pipeline = ref _currentState.Pipeline;
|
|
|
+ uint indexMask = 0;
|
|
|
+
|
|
|
+ for (int i = 0; i < attribDescriptors.Length; i++)
|
|
|
+ {
|
|
|
+ ref var attrib = ref pipeline.Internal.VertexAttributes[i];
|
|
|
+
|
|
|
+ if (attribDescriptors[i].IsZero)
|
|
|
+ {
|
|
|
+ attrib.Format = attribDescriptors[i].Format.Convert();
|
|
|
+ indexMask |= 1u << (int)Constants.ZeroBufferIndex;
|
|
|
+ attrib.BufferIndex = Constants.ZeroBufferIndex;
|
|
|
+ attrib.Offset = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ attrib.Format = attribDescriptors[i].Format.Convert();
|
|
|
+ indexMask |= 1u << attribDescriptors[i].BufferIndex;
|
|
|
+ attrib.BufferIndex = (ulong)attribDescriptors[i].BufferIndex;
|
|
|
+ attrib.Offset = (ulong)attribDescriptors[i].Offset;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ for (int i = 0; i < bufferDescriptors.Length; i++)
|
|
|
+ {
|
|
|
+ ref var layout = ref pipeline.Internal.VertexBindings[i];
|
|
|
+
|
|
|
+ if ((indexMask & (1u << i)) != 0)
|
|
|
+ {
|
|
|
+ layout.Stride = (uint)bufferDescriptors[i].Stride;
|
|
|
+
|
|
|
+ if (layout.Stride == 0)
|
|
|
+ {
|
|
|
+ layout.Stride = 1;
|
|
|
+ layout.StepFunction = MTLVertexStepFunction.Constant;
|
|
|
+ layout.StepRate = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (bufferDescriptors[i].Divisor > 0)
|
|
|
+ {
|
|
|
+ layout.StepFunction = MTLVertexStepFunction.PerInstance;
|
|
|
+ layout.StepRate = (uint)bufferDescriptors[i].Divisor;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ layout.StepFunction = MTLVertexStepFunction.PerVertex;
|
|
|
+ layout.StepRate = 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ layout = new();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ref var zeroBufLayout = ref pipeline.Internal.VertexBindings[(int)Constants.ZeroBufferIndex];
|
|
|
+
|
|
|
+ // Zero buffer
|
|
|
+ if ((indexMask & (1u << (int)Constants.ZeroBufferIndex)) != 0)
|
|
|
+ {
|
|
|
+ zeroBufLayout.Stride = 1;
|
|
|
+ zeroBufLayout.StepFunction = MTLVertexStepFunction.Constant;
|
|
|
+ zeroBufLayout.StepRate = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ zeroBufLayout = new();
|
|
|
+ }
|
|
|
+
|
|
|
+ pipeline.VertexAttributeDescriptionsCount = (uint)attribDescriptors.Length;
|
|
|
+ pipeline.VertexBindingDescriptionsCount = Constants.ZeroBufferIndex + 1; // TODO: move this out?
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetVertexBuffers(VertexBufferState[] bufferStates, ref readonly RenderEncoderBindings bindings)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < bufferStates.Length; i++)
|
|
|
+ {
|
|
|
+ (MTLBuffer mtlBuffer, int offset) = bufferStates[i].GetVertexBuffer(_bufferManager, _pipeline.Cbs);
|
|
|
+
|
|
|
+ if (mtlBuffer.NativePtr != IntPtr.Zero)
|
|
|
+ {
|
|
|
+ bindings.VertexBuffers.Add(new BufferResource(mtlBuffer, (ulong)offset, (ulong)i));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Auto<DisposableBuffer> autoZeroBuffer = _zeroBuffer == BufferHandle.Null
|
|
|
+ ? null
|
|
|
+ : _bufferManager.GetBuffer(_zeroBuffer, false);
|
|
|
+
|
|
|
+ if (autoZeroBuffer == null)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var zeroMtlBuffer = autoZeroBuffer.Get(_pipeline.Cbs).Value;
|
|
|
+ bindings.VertexBuffers.Add(new BufferResource(zeroMtlBuffer, 0, Constants.ZeroBufferIndex));
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForBuffer(ref BufferRef buffer)
|
|
|
+ {
|
|
|
+ ulong gpuAddress = 0;
|
|
|
+ IntPtr nativePtr = IntPtr.Zero;
|
|
|
+
|
|
|
+ var range = buffer.Range;
|
|
|
+ var autoBuffer = buffer.Buffer;
|
|
|
+
|
|
|
+ if (autoBuffer != null)
|
|
|
+ {
|
|
|
+ var offset = 0;
|
|
|
+ MTLBuffer mtlBuffer;
|
|
|
+
|
|
|
+ if (range.HasValue)
|
|
|
+ {
|
|
|
+ offset = range.Value.Offset;
|
|
|
+ mtlBuffer = autoBuffer.Get(_pipeline.Cbs, offset, range.Value.Size, range.Value.Write).Value;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ mtlBuffer = autoBuffer.Get(_pipeline.Cbs).Value;
|
|
|
+ }
|
|
|
+
|
|
|
+ gpuAddress = mtlBuffer.GpuAddress + (ulong)offset;
|
|
|
+ nativePtr = mtlBuffer.NativePtr;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (gpuAddress, nativePtr);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTexture(ref TextureRef texture)
|
|
|
+ {
|
|
|
+ var storage = texture.Storage;
|
|
|
+
|
|
|
+ ulong gpuAddress = 0;
|
|
|
+ IntPtr nativePtr = IntPtr.Zero;
|
|
|
+
|
|
|
+ if (storage != null)
|
|
|
+ {
|
|
|
+ if (storage is TextureBuffer textureBuffer)
|
|
|
+ {
|
|
|
+ textureBuffer.RebuildStorage(false);
|
|
|
+ }
|
|
|
+
|
|
|
+ var mtlTexture = storage.GetHandle();
|
|
|
+
|
|
|
+ gpuAddress = mtlTexture.GpuResourceID._impl;
|
|
|
+ nativePtr = mtlTexture.NativePtr;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (gpuAddress, nativePtr);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForImage(ref ImageRef image)
|
|
|
+ {
|
|
|
+ var storage = image.Storage;
|
|
|
+
|
|
|
+ ulong gpuAddress = 0;
|
|
|
+ IntPtr nativePtr = IntPtr.Zero;
|
|
|
+
|
|
|
+ if (storage != null)
|
|
|
+ {
|
|
|
+ var mtlTexture = storage.GetHandle();
|
|
|
+
|
|
|
+ gpuAddress = mtlTexture.GpuResourceID._impl;
|
|
|
+ nativePtr = mtlTexture.NativePtr;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (gpuAddress, nativePtr);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly (ulong gpuAddress, IntPtr nativePtr) AddressForTextureBuffer(ref TextureBuffer bufferTexture)
|
|
|
+ {
|
|
|
+ ulong gpuAddress = 0;
|
|
|
+ IntPtr nativePtr = IntPtr.Zero;
|
|
|
+
|
|
|
+ if (bufferTexture != null)
|
|
|
+ {
|
|
|
+ bufferTexture.RebuildStorage(false);
|
|
|
+
|
|
|
+ var mtlTexture = bufferTexture.GetHandle();
|
|
|
+
|
|
|
+ gpuAddress = mtlTexture.GpuResourceID._impl;
|
|
|
+ nativePtr = mtlTexture.NativePtr;
|
|
|
+ }
|
|
|
+
|
|
|
+ return (gpuAddress, nativePtr);
|
|
|
+ }
|
|
|
+
|
|
|
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
|
+ private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, MTLRenderStages stages, ref readonly RenderEncoderBindings bindings)
|
|
|
+ {
|
|
|
+ if (resourcePointer != IntPtr.Zero)
|
|
|
+ {
|
|
|
+ bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, stages));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
|
+ private static void AddResource(IntPtr resourcePointer, MTLResourceUsage usage, ref readonly ComputeEncoderBindings bindings)
|
|
|
+ {
|
|
|
+ if (resourcePointer != IntPtr.Zero)
|
|
|
+ {
|
|
|
+ bindings.Resources.Add(new Resource(new MTLResource(resourcePointer), usage, 0));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly RenderEncoderBindings bindings)
|
|
|
+ {
|
|
|
+ var bindingSegments = program.BindingSegments[setIndex];
|
|
|
+
|
|
|
+ if (bindingSegments.Length == 0)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ ScopedTemporaryBuffer vertArgBuffer = default;
|
|
|
+ ScopedTemporaryBuffer fragArgBuffer = default;
|
|
|
+
|
|
|
+ if (program.ArgumentBufferSizes[setIndex] > 0)
|
|
|
+ {
|
|
|
+ vertArgBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.ArgumentBufferSizes[setIndex] * sizeof(ulong));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (program.FragArgumentBufferSizes[setIndex] > 0)
|
|
|
+ {
|
|
|
+ fragArgBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.FragArgumentBufferSizes[setIndex] * sizeof(ulong));
|
|
|
+ }
|
|
|
+
|
|
|
+ Span<ulong> vertResourceIds = stackalloc ulong[program.ArgumentBufferSizes[setIndex]];
|
|
|
+ Span<ulong> fragResourceIds = stackalloc ulong[program.FragArgumentBufferSizes[setIndex]];
|
|
|
+
|
|
|
+ var vertResourceIdIndex = 0;
|
|
|
+ var fragResourceIdIndex = 0;
|
|
|
+
|
|
|
+ foreach (ResourceBindingSegment segment in bindingSegments)
|
|
|
+ {
|
|
|
+ int binding = segment.Binding;
|
|
|
+ int count = segment.Count;
|
|
|
+
|
|
|
+ switch (setIndex)
|
|
|
+ {
|
|
|
+ case Constants.ConstantBuffersSetIndex:
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref BufferRef buffer = ref _currentState.UniformBufferRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Constants.StorageBuffersSetIndex:
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref BufferRef buffer = ref _currentState.StorageBufferRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Constants.TexturesSetIndex:
|
|
|
+ if (!segment.IsArray)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref var texture = ref _currentState.TextureRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+
|
|
|
+ if (texture.Sampler != null)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+ }
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+
|
|
|
+ if (texture.Sampler != null)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+ }
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var textureArray = _currentState.TextureArrayRefs[binding].Array;
|
|
|
+
|
|
|
+ if (segment.Type != ResourceType.BufferTexture)
|
|
|
+ {
|
|
|
+ var textures = textureArray.GetTextureRefs();
|
|
|
+ var samplers = new Auto<DisposableSampler>[textures.Length];
|
|
|
+
|
|
|
+ for (int i = 0; i < textures.Length; i++)
|
|
|
+ {
|
|
|
+ TextureRef texture = textures[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
|
|
+
|
|
|
+ samplers[i] = texture.Sampler;
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
|
|
+ }
|
|
|
+
|
|
|
+ foreach (var sampler in samplers)
|
|
|
+ {
|
|
|
+ ulong gpuAddress = 0;
|
|
|
+
|
|
|
+ if (sampler != null)
|
|
|
+ {
|
|
|
+ gpuAddress = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var bufferTextures = textureArray.GetBufferTextureRefs();
|
|
|
+
|
|
|
+ for (int i = 0; i < bufferTextures.Length; i++)
|
|
|
+ {
|
|
|
+ TextureBuffer bufferTexture = bufferTextures[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture);
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, renderStages, in bindings);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Constants.ImagesSetIndex:
|
|
|
+ if (!segment.IsArray)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref var image = ref _currentState.ImageRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForImage(ref image);
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var imageArray = _currentState.ImageArrayRefs[binding].Array;
|
|
|
+
|
|
|
+ if (segment.Type != ResourceType.BufferImage)
|
|
|
+ {
|
|
|
+ var images = imageArray.GetTextureRefs();
|
|
|
+
|
|
|
+ for (int i = 0; i < images.Length; i++)
|
|
|
+ {
|
|
|
+ TextureRef image = images[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTexture(ref image);
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var bufferImages = imageArray.GetBufferTextureRefs();
|
|
|
+
|
|
|
+ for (int i = 0; i < bufferImages.Length; i++)
|
|
|
+ {
|
|
|
+ TextureBuffer image = bufferImages[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image);
|
|
|
+
|
|
|
+ MTLRenderStages renderStages = 0;
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Vertex) != 0)
|
|
|
+ {
|
|
|
+ vertResourceIds[vertResourceIdIndex] = gpuAddress;
|
|
|
+ vertResourceIdIndex++;
|
|
|
+ renderStages |= MTLRenderStages.RenderStageVertex;
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Fragment) != 0)
|
|
|
+ {
|
|
|
+ fragResourceIds[fragResourceIdIndex] = gpuAddress;
|
|
|
+ fragResourceIdIndex++;
|
|
|
+ renderStages |= MTLRenderStages.RenderStageFragment;
|
|
|
+ }
|
|
|
+
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, renderStages, in bindings);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (program.ArgumentBufferSizes[setIndex] > 0)
|
|
|
+ {
|
|
|
+ vertArgBuffer.Holder.SetDataUnchecked(vertArgBuffer.Offset, MemoryMarshal.AsBytes(vertResourceIds));
|
|
|
+ var mtlVertArgBuffer = _bufferManager.GetBuffer(vertArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
|
|
|
+ bindings.VertexBuffers.Add(new BufferResource(mtlVertArgBuffer, (uint)vertArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (program.FragArgumentBufferSizes[setIndex] > 0)
|
|
|
+ {
|
|
|
+ fragArgBuffer.Holder.SetDataUnchecked(fragArgBuffer.Offset, MemoryMarshal.AsBytes(fragResourceIds));
|
|
|
+ var mtlFragArgBuffer = _bufferManager.GetBuffer(fragArgBuffer.Handle, false).Get(_pipeline.Cbs).Value;
|
|
|
+ bindings.FragmentBuffers.Add(new BufferResource(mtlFragArgBuffer, (uint)fragArgBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void UpdateAndBind(Program program, uint setIndex, ref readonly ComputeEncoderBindings bindings)
|
|
|
+ {
|
|
|
+ var bindingSegments = program.BindingSegments[setIndex];
|
|
|
+
|
|
|
+ if (bindingSegments.Length == 0)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ ScopedTemporaryBuffer argBuffer = default;
|
|
|
+
|
|
|
+ if (program.ArgumentBufferSizes[setIndex] > 0)
|
|
|
+ {
|
|
|
+ argBuffer = _bufferManager.ReserveOrCreate(_pipeline.Cbs, program.ArgumentBufferSizes[setIndex] * sizeof(ulong));
|
|
|
+ }
|
|
|
+
|
|
|
+ Span<ulong> resourceIds = stackalloc ulong[program.ArgumentBufferSizes[setIndex]];
|
|
|
+ var resourceIdIndex = 0;
|
|
|
+
|
|
|
+ foreach (ResourceBindingSegment segment in bindingSegments)
|
|
|
+ {
|
|
|
+ int binding = segment.Binding;
|
|
|
+ int count = segment.Count;
|
|
|
+
|
|
|
+ switch (setIndex)
|
|
|
+ {
|
|
|
+ case Constants.ConstantBuffersSetIndex:
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref BufferRef buffer = ref _currentState.UniformBufferRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
|
|
+ bindings.Resources.Add(new Resource(new MTLResource(nativePtr), MTLResourceUsage.Read, 0));
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Constants.StorageBuffersSetIndex:
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref BufferRef buffer = ref _currentState.StorageBufferRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForBuffer(ref buffer);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Constants.TexturesSetIndex:
|
|
|
+ if (!segment.IsArray)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref var texture = ref _currentState.TextureRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+
|
|
|
+ if (texture.Sampler != null)
|
|
|
+ {
|
|
|
+ resourceIds[resourceIdIndex] = texture.Sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var textureArray = _currentState.TextureArrayRefs[binding].Array;
|
|
|
+
|
|
|
+ if (segment.Type != ResourceType.BufferTexture)
|
|
|
+ {
|
|
|
+ var textures = textureArray.GetTextureRefs();
|
|
|
+ var samplers = new Auto<DisposableSampler>[textures.Length];
|
|
|
+
|
|
|
+ for (int i = 0; i < textures.Length; i++)
|
|
|
+ {
|
|
|
+ TextureRef texture = textures[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTexture(ref texture);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+
|
|
|
+ samplers[i] = texture.Sampler;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ foreach (var sampler in samplers)
|
|
|
+ {
|
|
|
+ if (sampler != null)
|
|
|
+ {
|
|
|
+ resourceIds[resourceIdIndex] = sampler.Get(_pipeline.Cbs).Value.GpuResourceID._impl;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var bufferTextures = textureArray.GetBufferTextureRefs();
|
|
|
+
|
|
|
+ for (int i = 0; i < bufferTextures.Length; i++)
|
|
|
+ {
|
|
|
+ TextureBuffer bufferTexture = bufferTextures[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref bufferTexture);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read, in bindings);
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case Constants.ImagesSetIndex:
|
|
|
+ if (!segment.IsArray)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < count; i++)
|
|
|
+ {
|
|
|
+ int index = binding + i;
|
|
|
+
|
|
|
+ ref var image = ref _currentState.ImageRefs[index];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForImage(ref image);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var imageArray = _currentState.ImageArrayRefs[binding].Array;
|
|
|
+
|
|
|
+ if (segment.Type != ResourceType.BufferImage)
|
|
|
+ {
|
|
|
+ var images = imageArray.GetTextureRefs();
|
|
|
+
|
|
|
+ for (int i = 0; i < images.Length; i++)
|
|
|
+ {
|
|
|
+ TextureRef image = images[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTexture(ref image);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ var bufferImages = imageArray.GetBufferTextureRefs();
|
|
|
+
|
|
|
+ for (int i = 0; i < bufferImages.Length; i++)
|
|
|
+ {
|
|
|
+ TextureBuffer image = bufferImages[i];
|
|
|
+ var (gpuAddress, nativePtr) = AddressForTextureBuffer(ref image);
|
|
|
+
|
|
|
+ if ((segment.Stages & ResourceStages.Compute) != 0)
|
|
|
+ {
|
|
|
+ AddResource(nativePtr, MTLResourceUsage.Read | MTLResourceUsage.Write, in bindings);
|
|
|
+ resourceIds[resourceIdIndex] = gpuAddress;
|
|
|
+ resourceIdIndex++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (program.ArgumentBufferSizes[setIndex] > 0)
|
|
|
+ {
|
|
|
+ argBuffer.Holder.SetDataUnchecked(argBuffer.Offset, MemoryMarshal.AsBytes(resourceIds));
|
|
|
+ var mtlArgBuffer = _bufferManager.GetBuffer(argBuffer.Handle, false).Get(_pipeline.Cbs).Value;
|
|
|
+ bindings.Buffers.Add(new BufferResource(mtlArgBuffer, (uint)argBuffer.Range.Offset, SetIndexToBindingIndex(setIndex)));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private static uint SetIndexToBindingIndex(uint setIndex)
|
|
|
+ {
|
|
|
+ return setIndex switch
|
|
|
+ {
|
|
|
+ Constants.ConstantBuffersSetIndex => Constants.ConstantBuffersIndex,
|
|
|
+ Constants.StorageBuffersSetIndex => Constants.StorageBuffersIndex,
|
|
|
+ Constants.TexturesSetIndex => Constants.TexturesIndex,
|
|
|
+ Constants.ImagesSetIndex => Constants.ImagesIndex,
|
|
|
+ };
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetCullMode(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetCullMode(_currentState.CullMode);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetFrontFace(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetFrontFacingWinding(_currentState.Winding);
|
|
|
+ }
|
|
|
+
|
|
|
+ private readonly void SetStencilRefValue(MTLRenderCommandEncoder renderCommandEncoder)
|
|
|
+ {
|
|
|
+ renderCommandEncoder.SetStencilReferenceValues((uint)_currentState.FrontRefValue, (uint)_currentState.BackRefValue);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|