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- using Ryujinx.Graphics.Shader.IntermediateRepresentation;
- namespace Ryujinx.Graphics.Shader.StructuredIr
- {
- class AstTextureOperation : AstOperation
- {
- public SamplerType Type { get; }
- public TextureFormat Format { get; }
- public TextureFlags Flags { get; }
- public int Set { get; }
- public int Binding { get; }
- public int SamplerSet { get; }
- public int SamplerBinding { get; }
- public bool IsSeparate => SamplerBinding >= 0;
- public AstTextureOperation(
- Instruction inst,
- SamplerType type,
- TextureFormat format,
- TextureFlags flags,
- int set,
- int binding,
- int samplerSet,
- int samplerBinding,
- int index,
- params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
- {
- Type = type;
- Format = format;
- Flags = flags;
- Set = set;
- Binding = binding;
- SamplerSet = samplerSet;
- SamplerBinding = samplerBinding;
- }
- public SetBindingPair GetTextureSetAndBinding()
- {
- return new SetBindingPair(Set, Binding);
- }
- public SetBindingPair GetSamplerSetAndBinding()
- {
- return new SetBindingPair(SamplerSet, SamplerBinding);
- }
- }
- }
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