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merry e9a173e00c Ptc: Check process architecture (#4272) 3 anni fa
.github 8c720783f5 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 3 anni fa
ARMeilleure e9a173e00c Ptc: Check process architecture (#4272) 3 anni fa
Ryujinx e4413542b2 Add command line arguments to override docked mode (#4239) 3 anni fa
Ryujinx.Audio a16854e55a ava: Cleanup AppHost (#4240) 3 anni fa
Ryujinx.Audio.Backends.OpenAL 535fbec675 Use NuGet Central Package Management to manage package versions solution-wise (#4095) 3 anni fa
Ryujinx.Audio.Backends.SDL2 456fc04007 Better SDL2 Audio Init Error Logging (#3967) 3 anni fa
Ryujinx.Audio.Backends.SoundIo 403e67d983 audio: Rewrite SoundIo bindings (#4088) 3 anni fa
Ryujinx.Ava 70638340b3 Ava UI: Move Ava logging to Logger.Debug (#4255) 3 anni fa
Ryujinx.Common 2355c2af62 ava: Generate Locale menu automatically (#4243) 3 anni fa
Ryujinx.Cpu 5e0f8e8738 Implement JIT Arm64 backend (#4114) 3 anni fa
Ryujinx.Graphics.Device edf7e628ca Use method overloads that support trimming. Mark some types to be trimming friendly (#4083) 3 anni fa
Ryujinx.Graphics.GAL e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 anni fa
Ryujinx.Graphics.Gpu 94a64f2aea Remove textures from cache on unmap if not mapped and modified (#4211) 3 anni fa
Ryujinx.Graphics.Host1x 09c9686498 misc: Use official names for NVDEC registers (#4192) 3 anni fa
Ryujinx.Graphics.Nvdec 09c9686498 misc: Use official names for NVDEC registers (#4192) 3 anni fa
Ryujinx.Graphics.Nvdec.FFmpeg 0fbcd630bc Replace `DllImport` usage with `LibraryImport` (#4084) 3 anni fa
Ryujinx.Graphics.Nvdec.Vp9 c1372ed775 Use ReadOnlySpan<byte> compiler optimization in more places (#3853) 3 anni fa
Ryujinx.Graphics.OpenGL e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 anni fa
Ryujinx.Graphics.Shader 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) 3 anni fa
Ryujinx.Graphics.Texture 470be03c2f GPU: Add fallback when 16-bit formats are not supported (#4108) 3 anni fa
Ryujinx.Graphics.Vic 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) 3 anni fa
Ryujinx.Graphics.Video 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
Ryujinx.Graphics.Vulkan e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087) 3 anni fa
Ryujinx.HLE c586e6d2b7 Replace tabs with spaces across the project (#4244) 3 anni fa
Ryujinx.Headless.SDL2 8c720783f5 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 3 anni fa
Ryujinx.Horizon fd36c8deca lm: Handle Tail flag in LogPacket (#4274) 3 anni fa
Ryujinx.Horizon.Common 6f60e102a2 HIPC: Fix reply possibly also receiving one request (#4232) 3 anni fa
Ryujinx.Horizon.Generators 550747eac6 Horizon: Impl Prepo, Fixes bugs, Clean things (#4220) 3 anni fa
Ryujinx.Horizon.Kernel.Generators 08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188) 3 anni fa
Ryujinx.Input 51b3953cfc [Headless] Add missing arguments & Fix typos (#4193) 3 anni fa
Ryujinx.Input.SDL2 c6d05301aa infra: Migrate to .NET 7 (#3795) 3 anni fa
Ryujinx.Memory 5e0f8e8738 Implement JIT Arm64 backend (#4114) 3 anni fa
Ryujinx.Memory.Tests b6614c6ad5 chore: Update tests dependencies (#3978) 3 anni fa
Ryujinx.SDL2.Common cbaa845f5d Include a start.sh file with correct launch options (#4013) 3 anni fa
Ryujinx.ShaderTools 535fbec675 Use NuGet Central Package Management to manage package versions solution-wise (#4095) 3 anni fa
Ryujinx.Tests b6614c6ad5 chore: Update tests dependencies (#3978) 3 anni fa
Ryujinx.Tests.Unicorn 0fbcd630bc Replace `DllImport` usage with `LibraryImport` (#4084) 3 anni fa
Ryujinx.Ui.Common e4413542b2 Add command line arguments to override docked mode (#4239) 3 anni fa
Ryujinx.Ui.LocaleGenerator e876c43ce9 Misc; Remove duplicated entries and clean locale csproj (#4209) 3 anni fa
Spv.Generator c6d05301aa infra: Migrate to .NET 7 (#3795) 3 anni fa
distribution d16288a2a8 Set LSApplicationCategoryType to games (#4257) 3 anni fa
.editorconfig 4da44e09cb Make structs readonly when applicable (#4002) 3 anni fa
.gitattributes 7210c17c5e misc: Enforce LF (#4253) 3 anni fa
.gitignore 3d1a0bf374 [Headless] Fix for not receiving any SDL events on Linux (#4182) 3 anni fa
Directory.Packages.props 7f27aabbd0 chore: Update Ryujinx.SDL2-CS to 2.26.1 (#4199) 3 anni fa
LICENSE.txt 306eeead06 Update license (#788) 6 anni fa
README.md 73a42c85c4 Add crowdin badge and information in readme (#3990) 3 anni fa
Ryujinx.sln d6b86a6629 Readd Ryujinx.Ui.LocaleGenerator removed in #4188 (again) 3 anni fa
Ryujinx.sln.DotSettings 80a879cb44 Fix SpirV parse failure (#3597) 3 anni fa
crowdin.yml 39ba11054b Update Crowdin configuration file 3 anni fa
global.json c6d05301aa infra: Migrate to .NET 7 (#3795) 3 anni fa
nuget.config 3d1a0bf374 [Headless] Fix for not receiving any SDL events on Linux (#4182) 3 anni fa

README.md


Ryujinx
Ryujinx
(REE-YOU-JINX)

Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#. This emulator aims at providing excellent accuracy and performance, a user-friendly interface and consistent builds. It was written from scratch and development on the project began in September 2017. Ryujinx is available on Github under the MIT license.

Discord

Compatibility

As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable. You can check out the compatibility list here. Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!

Usage

To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.

See our Setup & Configuration Guide on how to set up the emulator.

For our Local Wireless and LAN builds, see our Multiplayer: Local Play/Local Wireless Guide .

Avalonia UI comes with translations for various languages. See Crowdin for more information.

Latest build

These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.

If you want to see details on updates to the emulator, you can visit our Changelog.

The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.

Building

If you wish to build the emulator yourself, follow these steps:

Step 1

Install the X64 version of .NET 7.0 (or higher) SDK.

Step 2

Either use git clone https://github.com/Ryujinx/Ryujinx on the command line to clone the repository or use Code --> Download zip button to get the files.

Step 3

To build Ryujinx, open a command prompt inside the project directory. You can quickly access it on Windows by holding shift in File Explorer, then right clicking and selecting Open command window here. Then type the following command: dotnet build -c Release -o build the built files will be found in the newly created build directory.

Ryujinx system files are stored in the Ryujinx folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Features

  • Audio

Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and SDL2 & libsoundio as fallbacks.

  • CPU

The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code. There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster). The fastest option (host, unchecked) is set by default. Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward.

  • GPU

The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.

  • Input

We currently have support for keyboard, mouse, touch input, JoyCon input support, and nearly all controllers. Motion controls are natively supported in most cases; for dual-JoyCon motion support, DS4Windows or BetterJoy are currently required. In all scenarios, you can set up everything inside the input configuration menu.

  • DLC & Modifications

Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.

  • Configuration

The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file, Config.json, found in the user folder which can be accessed by clicking Open Ryujinx Folder under the File menu in the GUI.

Contact

If you have contributions, suggestions, need emulator support or just want to get in touch with the team, join our Discord server. You may also review our FAQ.

Donations

If you'd like to support the project financially, Ryujinx has an active Patreon campaign.

<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">

All developers working on the project do so in their free time, but the project has several expenses:

  • Hackable Nintendo Switch consoles to reverse-engineer the hardware
  • Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
  • Licenses for various software development tools (e.g. Jetbrains, IDA)
  • Web hosting and infrastructure maintenance (e.g. LDN servers)

All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.

License

This software is licensed under the terms of the MIT license.


This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.

Credits

  • LibHac is used for our file-system.
  • AmiiboAPI is used in our Amiibo emulation.