ThreadedProgram.cs 1.3 KB

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  1. using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
  2. using Ryujinx.Graphics.GAL.Multithreading.Model;
  3. namespace Ryujinx.Graphics.GAL.Multithreading.Resources
  4. {
  5. class ThreadedProgram : IProgram
  6. {
  7. private ThreadedRenderer _renderer;
  8. public IProgram Base;
  9. internal bool Compiled;
  10. public ThreadedProgram(ThreadedRenderer renderer)
  11. {
  12. _renderer = renderer;
  13. }
  14. private TableRef<T> Ref<T>(T reference)
  15. {
  16. return new TableRef<T>(_renderer, reference);
  17. }
  18. public void Dispose()
  19. {
  20. _renderer.New<ProgramDisposeCommand>().Set(Ref(this));
  21. _renderer.QueueCommand();
  22. }
  23. public byte[] GetBinary()
  24. {
  25. ResultBox<byte[]> box = new ResultBox<byte[]>();
  26. _renderer.New<ProgramGetBinaryCommand>().Set(Ref(this), Ref(box));
  27. _renderer.InvokeCommand();
  28. return box.Result;
  29. }
  30. public ProgramLinkStatus CheckProgramLink(bool blocking)
  31. {
  32. ResultBox<ProgramLinkStatus> box = new ResultBox<ProgramLinkStatus>();
  33. _renderer.New<ProgramCheckLinkCommand>().Set(Ref(this), blocking, Ref(box));
  34. _renderer.InvokeCommand();
  35. return box.Result;
  36. }
  37. }
  38. }