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- namespace Ryujinx.Graphics.Gal.Shader
- {
- static class ShaderDecodeHelper
- {
- private static readonly ShaderIrOperImmf ImmfZero = new ShaderIrOperImmf(0);
- private static readonly ShaderIrOperImmf ImmfOne = new ShaderIrOperImmf(1);
- public static ShaderIrNode GetAluFabsFneg(ShaderIrNode Node, bool Abs, bool Neg)
- {
- return GetAluFneg(GetAluFabs(Node, Abs), Neg);
- }
- public static ShaderIrNode GetAluFabs(ShaderIrNode Node, bool Abs)
- {
- return Abs ? new ShaderIrOp(ShaderIrInst.Fabs, Node) : Node;
- }
- public static ShaderIrNode GetAluFneg(ShaderIrNode Node, bool Neg)
- {
- return Neg ? new ShaderIrOp(ShaderIrInst.Fneg, Node) : Node;
- }
- public static ShaderIrNode GetAluFsat(ShaderIrNode Node, bool Sat)
- {
- return Sat ? new ShaderIrOp(ShaderIrInst.Fclamp, Node, ImmfZero, ImmfOne) : Node;
- }
- public static ShaderIrNode GetAluIabsIneg(ShaderIrNode Node, bool Abs, bool Neg)
- {
- return GetAluIneg(GetAluIabs(Node, Abs), Neg);
- }
- public static ShaderIrNode GetAluIabs(ShaderIrNode Node, bool Abs)
- {
- return Abs ? new ShaderIrOp(ShaderIrInst.Abs, Node) : Node;
- }
- public static ShaderIrNode GetAluIneg(ShaderIrNode Node, bool Neg)
- {
- return Neg ? new ShaderIrOp(ShaderIrInst.Neg, Node) : Node;
- }
- public static ShaderIrNode GetAluNot(ShaderIrNode Node, bool Not)
- {
- return Not ? new ShaderIrOp(ShaderIrInst.Not, Node) : Node;
- }
- public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, int Size)
- {
- int Shift = 32 - Size;
- ShaderIrInst RightShift = Signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
- Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, new ShaderIrOperImm(Shift));
- Node = new ShaderIrOp(RightShift, Node, new ShaderIrOperImm(Shift));
- return Node;
- }
- public static ShaderIrNode ExtendTo32(ShaderIrNode Node, bool Signed, ShaderIrNode Size)
- {
- ShaderIrOperImm WordSize = new ShaderIrOperImm(32);
- ShaderIrOp Shift = new ShaderIrOp(ShaderIrInst.Sub, WordSize, Size);
- ShaderIrInst RightShift = Signed
- ? ShaderIrInst.Asr
- : ShaderIrInst.Lsr;
- Node = new ShaderIrOp(ShaderIrInst.Lsl, Node, Shift);
- Node = new ShaderIrOp(RightShift, Node, Shift);
- return Node;
- }
- }
- }
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