gdkchan 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 rokov pred
..
GlslDecl.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) 7 rokov pred
GlslDecompiler.cs 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 rokov pred
GlslProgram.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 rokov pred
ShaderDecodeAlu.cs 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 rokov pred
ShaderDecodeFlow.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecodeFunc.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecodeHelper.cs 72317d7777 Add support for saturation on some shader instructions, fix ReadTexture alignment and add ColorMask support (#451) 7 rokov pred
ShaderDecodeMem.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecodeMove.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecodeOpCode.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 rokov pred
ShaderDecodeSpecial.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderDecoder.cs 0e1e094b7a Improve texture tables (#457) 7 rokov pred
ShaderHeader.cs 624e813cd3 Implement multiple rendertarget attachments and depth writting (#375) 7 rokov pred
ShaderIpaMode.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 rokov pred
ShaderIrAsg.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrBlock.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 rokov pred
ShaderIrCmnt.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 rokov pred
ShaderIrCond.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrInst.cs 42dc925c3d Implement SSY/SYNC shader instructions (#382) 7 rokov pred
ShaderIrMeta.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrMetaIpa.cs e72fd3f7a7 Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392) 7 rokov pred
ShaderIrMetaTex.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrMetaTexq.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrNode.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrOp.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderIrOperAbuf.cs cd203e98f2 Implement Geometry shaders (#280) 7 rokov pred
ShaderIrOperCbuf.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 rokov pred
ShaderIrOperGpr.cs afc44850be Avoid gpr overwritting on Ld_C instruction (#371) 7 rokov pred
ShaderIrOperImm.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrOperImmf.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderIrOperPred.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 rokov pred
ShaderOpCodeTable.cs e04221b293 Fixup SSY (#424) 7 rokov pred
ShaderOper.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred
ShaderTexqInfo.cs feb2680a6c [GPU] Add more shader instructions, add support for rgb565 textures 8 rokov pred