gdkchan b7613dd4b8 Enable SRGB framebuffers by default (#502) 7 anni fa
..
OpenGL b7613dd4b8 Enable SRGB framebuffers by default (#502) 7 anni fa
Shader 9ace6b9285 Fix for render target and a shader compilation issue (#471) 7 anni fa
EmbeddedResource.cs 2ed733b1d5 Somewhat better NvFlinger (I guess) (fixes #30) 8 anni fa
GalBlendEquation.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 anni fa
GalBlendFactor.cs 44c1cf3fe5 Implment common and independent blend properly (fixes #458) (#485) 7 anni fa
GalClearBufferFlags.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalColorF.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalComparisonOp.cs 97ca974213 Implement some GPU features (#209) 7 anni fa
GalCullFace.cs 97ca974213 Implement some GPU features (#209) 7 anni fa
GalFrontFace.cs 97ca974213 Implement some GPU features (#209) 7 anni fa
GalImage.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
GalImageFormat.cs d2bb458b51 Improved GPU command lists decoding (#499) 7 anni fa
GalIndexFormat.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalMemoryLayout.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
GalPipelineState.cs 453543fb88 Initialize blend registers with default values (#497) 7 anni fa
GalPrimitiveType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalShaderType.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalStencilOp.cs 97ca974213 Implement some GPU features (#209) 7 anni fa
GalSurfaceFormat.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
GalTextureFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureFormat.cs 0e1e094b7a Improve texture tables (#457) 7 anni fa
GalTextureMipFilter.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureSampler.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalTextureSource.cs b19c474082 Added more shader instructions, including BFE, BRA (partial), FMNMX, ISCADD, SHL, LD_C, some shader related fixes, added support for texture component selection 8 anni fa
GalTextureType.cs 726de8c46a Rendertarget attachments, texture and image changes (#358) 7 anni fa
GalTextureWrap.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa
GalVertexAttrib.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 anni fa
GalVertexAttribSize.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalVertexAttribType.cs 62b827f474 Split main project into core,graphics and chocolarm4 subproject (#29) 8 anni fa
GalVertexBinding.cs aa1cd849cf Quads, QuadStrip, const attributes and half-float attributes support (#447) 7 anni fa
GalZetaFormat.cs 0e1e094b7a Improve texture tables (#457) 7 anni fa
IGalConstBuffer.cs 25dd5f4238 Low level graphics API prerequisites (#319) 7 anni fa
IGalMemory.cs 79e0070363 Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time 8 anni fa
IGalPipeline.cs 0e1e094b7a Improve texture tables (#457) 7 anni fa
IGalRasterizer.cs 0e1e094b7a Improve texture tables (#457) 7 anni fa
IGalRenderTarget.cs 2562ca6c3f Fix multiple rendertargets (#427) 7 anni fa
IGalRenderer.cs ce1d5be212 Move GPU emulation from Ryujinx.HLE to Ryujinx.Graphics and misc changes (#402) 7 anni fa
IGalShader.cs 1cd7aaf504 Avoid querying and setting texture bindings in hot code (#376) 7 anni fa
IGalTexture.cs d4187aaa9d Allow "reinterpretation" of framebuffer/zeta formats (#418) 7 anni fa
ShaderDeclInfo.cs 09593ae6d8 Add partial support to the TEX.B shader instruction (#342) 7 anni fa
ShaderDumper.cs 0e1e094b7a Improve texture tables (#457) 7 anni fa
ShaderException.cs b9aa3966c0 Merge shader branch, adding support for GLSL decompilation, a macro 8 anni fa