HostShaderCacheEntry.cs 8.7 KB

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  1. using Ryujinx.Common;
  2. using Ryujinx.Graphics.Shader;
  3. using System;
  4. using System.IO;
  5. using System.Linq;
  6. using System.Runtime.CompilerServices;
  7. using System.Runtime.InteropServices;
  8. namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
  9. {
  10. /// <summary>
  11. /// Host shader entry used for binding information.
  12. /// </summary>
  13. class HostShaderCacheEntry
  14. {
  15. /// <summary>
  16. /// The header of the cached shader entry.
  17. /// </summary>
  18. public HostShaderCacheEntryHeader Header { get; }
  19. /// <summary>
  20. /// Cached constant buffers.
  21. /// </summary>
  22. public BufferDescriptor[] CBuffers { get; }
  23. /// <summary>
  24. /// Cached storage buffers.
  25. /// </summary>
  26. public BufferDescriptor[] SBuffers { get; }
  27. /// <summary>
  28. /// Cached texture descriptors.
  29. /// </summary>
  30. public TextureDescriptor[] Textures { get; }
  31. /// <summary>
  32. /// Cached image descriptors.
  33. /// </summary>
  34. public TextureDescriptor[] Images { get; }
  35. /// <summary>
  36. /// Create a new instance of <see cref="HostShaderCacheEntry"/>.
  37. /// </summary>
  38. /// <param name="header">The header of the cached shader entry</param>
  39. /// <param name="cBuffers">Cached constant buffers</param>
  40. /// <param name="sBuffers">Cached storage buffers</param>
  41. /// <param name="textures">Cached texture descriptors</param>
  42. /// <param name="images">Cached image descriptors</param>
  43. private HostShaderCacheEntry(
  44. HostShaderCacheEntryHeader header,
  45. BufferDescriptor[] cBuffers,
  46. BufferDescriptor[] sBuffers,
  47. TextureDescriptor[] textures,
  48. TextureDescriptor[] images)
  49. {
  50. Header = header;
  51. CBuffers = cBuffers;
  52. SBuffers = sBuffers;
  53. Textures = textures;
  54. Images = images;
  55. }
  56. private HostShaderCacheEntry()
  57. {
  58. Header = new HostShaderCacheEntryHeader();
  59. CBuffers = new BufferDescriptor[0];
  60. SBuffers = new BufferDescriptor[0];
  61. Textures = new TextureDescriptor[0];
  62. Images = new TextureDescriptor[0];
  63. }
  64. private HostShaderCacheEntry(ShaderProgramInfo programInfo)
  65. {
  66. Header = new HostShaderCacheEntryHeader(programInfo.CBuffers.Count,
  67. programInfo.SBuffers.Count,
  68. programInfo.Textures.Count,
  69. programInfo.Images.Count,
  70. programInfo.UsesInstanceId,
  71. programInfo.UsesRtLayer,
  72. programInfo.ClipDistancesWritten,
  73. programInfo.FragmentOutputMap);
  74. CBuffers = programInfo.CBuffers.ToArray();
  75. SBuffers = programInfo.SBuffers.ToArray();
  76. Textures = programInfo.Textures.ToArray();
  77. Images = programInfo.Images.ToArray();
  78. }
  79. /// <summary>
  80. /// Convert the host shader entry to a <see cref="ShaderProgramInfo"/>.
  81. /// </summary>
  82. /// <returns>A new <see cref="ShaderProgramInfo"/> from this instance</returns>
  83. internal ShaderProgramInfo ToShaderProgramInfo()
  84. {
  85. return new ShaderProgramInfo(
  86. CBuffers,
  87. SBuffers,
  88. Textures,
  89. Images,
  90. default,
  91. Header.UseFlags.HasFlag(UseFlags.InstanceId),
  92. Header.UseFlags.HasFlag(UseFlags.RtLayer),
  93. Header.ClipDistancesWritten,
  94. Header.FragmentOutputMap);
  95. }
  96. /// <summary>
  97. /// Parse a raw cached user shader program into an array of shader cache entry.
  98. /// </summary>
  99. /// <param name="data">The raw cached host shader</param>
  100. /// <param name="programCode">The host shader program</param>
  101. /// <returns>An array of shader cache entry</returns>
  102. internal static HostShaderCacheEntry[] Parse(ReadOnlySpan<byte> data, out ReadOnlySpan<byte> programCode)
  103. {
  104. HostShaderCacheHeader fileHeader = MemoryMarshal.Read<HostShaderCacheHeader>(data);
  105. data = data.Slice(Unsafe.SizeOf<HostShaderCacheHeader>());
  106. ReadOnlySpan<HostShaderCacheEntryHeader> entryHeaders = MemoryMarshal.Cast<byte, HostShaderCacheEntryHeader>(data.Slice(0, fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>()));
  107. data = data.Slice(fileHeader.Count * Unsafe.SizeOf<HostShaderCacheEntryHeader>());
  108. HostShaderCacheEntry[] result = new HostShaderCacheEntry[fileHeader.Count];
  109. for (int i = 0; i < result.Length; i++)
  110. {
  111. HostShaderCacheEntryHeader header = entryHeaders[i];
  112. if (!header.InUse)
  113. {
  114. continue;
  115. }
  116. int cBufferDescriptorsSize = header.CBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
  117. int sBufferDescriptorsSize = header.SBuffersCount * Unsafe.SizeOf<BufferDescriptor>();
  118. int textureDescriptorsSize = header.TexturesCount * Unsafe.SizeOf<TextureDescriptor>();
  119. int imageDescriptorsSize = header.ImagesCount * Unsafe.SizeOf<TextureDescriptor>();
  120. ReadOnlySpan<BufferDescriptor> cBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, cBufferDescriptorsSize));
  121. data = data.Slice(cBufferDescriptorsSize);
  122. ReadOnlySpan<BufferDescriptor> sBuffers = MemoryMarshal.Cast<byte, BufferDescriptor>(data.Slice(0, sBufferDescriptorsSize));
  123. data = data.Slice(sBufferDescriptorsSize);
  124. ReadOnlySpan<TextureDescriptor> textureDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, textureDescriptorsSize));
  125. data = data.Slice(textureDescriptorsSize);
  126. ReadOnlySpan<TextureDescriptor> imageDescriptors = MemoryMarshal.Cast<byte, TextureDescriptor>(data.Slice(0, imageDescriptorsSize));
  127. data = data.Slice(imageDescriptorsSize);
  128. result[i] = new HostShaderCacheEntry(header, cBuffers.ToArray(), sBuffers.ToArray(), textureDescriptors.ToArray(), imageDescriptors.ToArray());
  129. }
  130. programCode = data.Slice(0, fileHeader.CodeSize);
  131. return result;
  132. }
  133. /// <summary>
  134. /// Create a new host shader cache file.
  135. /// </summary>
  136. /// <param name="programCode">The host shader program</param>
  137. /// <param name="codeHolders">The shaders code holder</param>
  138. /// <returns>Raw data of a new host shader cache file</returns>
  139. internal static byte[] Create(ReadOnlySpan<byte> programCode, CachedShaderStage[] codeHolders)
  140. {
  141. HostShaderCacheHeader header = new HostShaderCacheHeader((byte)codeHolders.Length, programCode.Length);
  142. HostShaderCacheEntry[] entries = new HostShaderCacheEntry[codeHolders.Length];
  143. for (int i = 0; i < codeHolders.Length; i++)
  144. {
  145. if (codeHolders[i] == null)
  146. {
  147. entries[i] = new HostShaderCacheEntry();
  148. }
  149. else
  150. {
  151. entries[i] = new HostShaderCacheEntry(codeHolders[i].Info);
  152. }
  153. }
  154. using (MemoryStream stream = new MemoryStream())
  155. {
  156. BinaryWriter writer = new BinaryWriter(stream);
  157. writer.WriteStruct(header);
  158. foreach (HostShaderCacheEntry entry in entries)
  159. {
  160. writer.WriteStruct(entry.Header);
  161. }
  162. foreach (HostShaderCacheEntry entry in entries)
  163. {
  164. foreach (BufferDescriptor cBuffer in entry.CBuffers)
  165. {
  166. writer.WriteStruct(cBuffer);
  167. }
  168. foreach (BufferDescriptor sBuffer in entry.SBuffers)
  169. {
  170. writer.WriteStruct(sBuffer);
  171. }
  172. foreach (TextureDescriptor texture in entry.Textures)
  173. {
  174. writer.WriteStruct(texture);
  175. }
  176. foreach (TextureDescriptor image in entry.Images)
  177. {
  178. writer.WriteStruct(image);
  179. }
  180. }
  181. writer.Write(programCode);
  182. return stream.ToArray();
  183. }
  184. }
  185. }
  186. }