gdkchan a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 年之前
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Engine d03124a992 Fix 3D semaphore counter type 0 handling (#3380) 3 年之前
Image a3e7bb8eb4 Copy dependency for multisample and non-multisample textures (#3382) 3 年之前
Memory 43ebd7a9bb New shader cache implementation (#3194) 4 年之前
Shader 43b4b34376 Implement Viewport Transform Disable (#3328) 3 年之前
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) 4 年之前
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 年之前
Constants.cs 9b7335a63b Improve linear texture compatibility rules (#2099) 5 年之前
GpuChannel.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) 4 年之前
GpuContext.cs 9ba73ffbe5 Prefetch capabilities before spawning translation threads. (#3338) 3 年之前
GraphicsConfig.cs c9c65af59e Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112) 4 年之前
Ryujinx.Graphics.Gpu.csproj 57d3296ba4 infra: Migrate to .NET 6 (#2829) 4 年之前
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) 3 年之前