gdkchan 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) %!s(int64=3) %!d(string=hai) anos
..
Engine 923089a298 Fast path for Inline-to-Memory texture data transfers (#3610) %!s(int64=3) %!d(string=hai) anos
Image 311c2661b8 Replace image format magic numbers with enums (#3631) %!s(int64=3) %!d(string=hai) anos
Memory 951700fdd8 Removed unused usings. (#3593) %!s(int64=3) %!d(string=hai) anos
Shader 408bd63b08 Transform shader LDC into constant buffer access if offset is constant (#3672) %!s(int64=3) %!d(string=hai) anos
Synchronization e48530e9d9 When waiting on CPU, do not return a time out error from EventWait (#2780) %!s(int64=4) %!d(string=hai) anos
ClassId.cs 40b21cc3c4 Separate GPU engines (part 2/2) (#2440) %!s(int64=4) %!d(string=hai) anos
Constants.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
GpuChannel.cs 3c3bcd82fe Add a sampler pool cache and improve texture pool cache (#3487) %!s(int64=3) %!d(string=hai) anos
GpuContext.cs 88a0e720cb Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552) %!s(int64=3) %!d(string=hai) anos
GraphicsConfig.cs 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Ryujinx.Graphics.Gpu.csproj 2232e4ae87 Vulkan backend (#2518) %!s(int64=3) %!d(string=hai) anos
Window.cs deb99d2cae Avalonia UI - Part 1 (#3270) %!s(int64=3) %!d(string=hai) anos